public void AddListenerOnButton() { MenuPause menuInGame = transform.parent.GetComponent <MenuPause>(); items.onClick.AddListener(delegate { menuInGame.Inventory.DisplayInventory(player); }); magic.onClick.AddListener(delegate { menuInGame.MagicInterface.DisplayInterface(); }); }
private void Initialize() { this.Active = true; this.Inventory = new Inventory(); this.MouseController = new MouseController(); this.MenuPause = new MenuPause(); }
void Start() { currentLevel = 0; pm = gameObject.GetComponent <PlayerMovement>(); pd = gameObject.GetComponent <ProcessData>(); logWritter = gameObject.GetComponent <LogWritter>(); playerStats = gameObject.GetComponent <PlayerStats>(); TMPro.TextMeshProUGUI text = GameObject.Find("Canvas").GetComponentInChildren <TMPro.TextMeshProUGUI>(); timer = text.GetComponent <Timer>(); mp = gameObject.GetComponent <MenuPause>(); }
// Use this for initialization void Start() { sauvegardetest = player.GetComponent <SauvegardeTest> (); menupausescript = player.GetComponent <MenuPause> (); movecamerascript = lacamera.GetComponent <MoveCameraNEW> (); rbplayer = player.GetComponent <Rigidbody2D> (); srplayer = player.GetComponent <SpriteRenderer> (); srplayercheat = playerCheat.GetComponent <SpriteRenderer> (); srplayer.enabled = false; StartCoroutine(StartDelay()); //anim = countdown.GetComponent<Animator> (); }
/// <inheritdoc /> /// <summary> /// Создаёт экземпляр окна, по переданной игре /// </summary> /// <param name="game"></param> public Window(IGame game) { _game = game; Width = 1000; Height = 500; CoordSheet = new CoordinateSheet(Width, Height); pict = new Bitmap(Width, Height); drawer = Graphics.FromImage(pict); drawer.InterpolationMode = InterpolationMode.NearestNeighbor; drawer.PixelOffsetMode = PixelOffsetMode.Half; screen = new PictureBox { Width = Width, Height = Height, Left = 0, Top = 0 }; Controls.Add(screen); KeyDown += OnKeyDown; KeyUp += OnKeyUp; SizeChanged += OnSizeChanged; screen.MouseMove += OnMouseMove; pause = new MenuPause(this); ChangeControls = new MenuChangeControls(this); gameOver = new MenuGameOver(this); _gameoverTool.LocationChanged += (o, e) => RealGameOver(); Controls.Add(_gameoverTool); _timer = new Timer(20); _timer.Elapsed += (o, e) => { foreach (var texture in _textures) { texture.Value.Tick(20 * 0.001); } }; _timer.Elapsed += Draw; _timer.Start(); MouseWheel += (o, e) => ChangeScale(e.Delta < 0 ? 0.9 : 10.0 / 9); }
// Use this for initialization void Start() { rbpiegon = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); movecameranewscript = laCamera.GetComponent <MoveCameraNEW> (); powerupscriptpremier = powerup1.GetComponent <PowerUp> (); powerupscriptdeuxieme = powerup2.GetComponent <PowerUp> (); spriterendererplayer = GetComponent <SpriteRenderer> (); lemenupause = GetComponent <MenuPause> (); colliderplayer = GetComponent <Collider2D> (); animPlume3 = plume3.GetComponent <Animator> (); animPlume2 = plume2.GetComponent <Animator> (); animPlume1 = plume1.GetComponent <Animator> (); animMiniBeakyUI = miniBeakyUI.GetComponent <Animator> (); animPlume3.SetBool("Move", true); lemenupause.enabled = true; countCollectible = 0; totalCollectible = ZPlayerPrefs.GetInt("Total", 0); highScoreLevelTest = ZPlayerPrefs.GetInt("HighScoreLTest", 0); //totaletoilew1l1 = ZPlayerPrefs.GetInt ("EtoileW1L1", 0); highScoreEtoileW1L1 = ZPlayerPrefs.GetInt("HSEtoileW1L1", 0); highScoreEtoileW1L2 = ZPlayerPrefs.GetInt("HSEtoileW1L2", 0); nbVie = 3; ayoye = false; }
void Start() { speechManager = GameObject.FindWithTag("kinect-speech").GetComponent<SpeechManager>(); intManager = GameObject.FindWithTag("kinect-interaction").GetComponent<InteractionManager>(); pMenu = GetComponent<MenuPause>(); opMenu = GetComponent<MenuOptions>(); }
private void Awake() { rb = GetComponent <Rigidbody>(); SoundManager = GameObject.Find("SFManager").gameObject.transform.GetComponent <SFManager>(); PausedData = GameObject.Find("MenuPause").GetComponent <MenuPause>(); }
private void Awake() { handlerInstance = this; }
void Start() { lemenupause = player.GetComponent <MenuPause> (); playerscript = player.GetComponent <SauvegardeTest> (); }
// Use this for initialization void Start() { puntos = GameObject.FindObjectOfType <Score>(); Pausa = GameObject.FindObjectOfType <MenuPause>(); reproductorAudio = GameObject.FindObjectOfType <AudioReproductor>(); }
void Start() { this._decal = (GameObject)Resources.Load ("Shots/Decal"); this._cameraBullet = transform.FindChild("CameraBullet").gameObject; this._cameraMain = GameObject.FindGameObjectWithTag("MainCamera"); this._menuPause = this._cameraMain.GetComponent<MenuPause>(); this._sparks = GetComponentInChildren<ParticleEmitter>(); this._player = GameObject.FindGameObjectWithTag("Player"); this._velocity = 15f; this._timeToDestroy = 15f; StartCoroutine(this.DestroyByTime()); }
void Start() { speechManager = GameObject.FindWithTag("kinect-speech").GetComponent<SpeechManager>(); worldIndex = GameObject.Find("levelProperties").GetComponent<LevelProperties>().worldIndex; intManager = GameObject.FindWithTag("kinect-interaction").GetComponent<InteractionManager>(); pMenu = GetComponent<MenuPause>(); opMenu = GetComponent<MenuOptions>(); hMenu = GetComponent<MenuHelp>(); }