public void ShowPanel(MenuPanel menuPanel) { foreach (MenuPanel _menuPanel in menuPanels) { _menuPanel.gameObject.SetActive(menuPanel.Equals(_menuPanel)); } }
public void ShowPanel(MenuPanel menuPanel) { // Loop trough all panels foreach (MenuPanel _menuPanel in menuPanels) { // Set it active it equals the given panel _menuPanel.gameObject.SetActive(menuPanel.Equals(_menuPanel)); } }