コード例 #1
0
 public override void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 {
     if (!isDone && animatorStateInfo.normalizedTime > 0.99)
     {
         isDone = true;
         menuManager.OpenMenu(true);
     }
 }
コード例 #2
0
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     menuManager = menuManager ?? GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <MenuManagerScript>();
     menuManager.OpenMenu();
 }