// Use this for initialization void Start() { _menuLoader.Init(this, GameManager.instance.GetPlayerLevel()); _shopGemText = _shopMenu.transform.Find("Gems").Find("GemsText").gameObject.GetComponent <UnityEngine.UI.Text>(); UpdateUI(); _shopMenu.gameObject.SetActive(false); _menuInputManager.Init(this, botCanvasSize, topCanvasSize); }