public Configuration(Menu root) { PotionMenu = MenuFactory.CreateMenu(root, "Potions Usage"); OffensiveMenu = MenuFactory.CreateMenu(root, "Offensive Items"); DefensiveMenu = MenuFactory.CreateMenu(root, "Defensive Items"); SpellMenu = MenuFactory.CreateMenu(root, "Spells Usage"); Potion(MenuItemFactory.Create(PotionMenu)); OffensiveItems(MenuItemFactory.Create(OffensiveMenu)); DefensiveItems(MenuItemFactory.Create(DefensiveMenu)); SpellsUsage(MenuItemFactory.Create(SpellMenu)); }
public Configuration(Menu root) { ComboMenu = MenuFactory.CreateMenu(root, "Combo"); HarassMenu = MenuFactory.CreateMenu(root, "Harass"); LaneClearMenu = MenuFactory.CreateMenu(root, "Lane Clear"); MiscMenu = MenuFactory.CreateMenu(root, "Misc"); DrawingMenu = MenuFactory.CreateMenu(root, "Drawing"); Combos(MenuItemFactory.Create(ComboMenu)); Harass(MenuItemFactory.Create(HarassMenu)); LaneClear(MenuItemFactory.Create(LaneClearMenu)); Misc(MenuItemFactory.Create(MiscMenu)); Drawings(MenuItemFactory.Create(DrawingMenu)); }
public Configuration(Menu root) { ComboMenu = MenuFactory.CreateMenu(root, ":: Combo"); HarassMenu = MenuFactory.CreateMenu(root, ":: Harass"); LaneClearMenu = MenuFactory.CreateMenu(root, ":: Lane Clear"); JungleClearMenu = MenuFactory.CreateMenu(root, ":: Jungle Clear"); MiscMenu = MenuFactory.CreateMenu(root, ":: Misc"); DrawingMenu = MenuFactory.CreateMenu(root, ":: Drawing"); Combo(MenuItemFactory.Create(ComboMenu)); Harass(MenuItemFactory.Create(HarassMenu)); LaneClear(MenuItemFactory.Create(LaneClearMenu)); JungleClear(MenuItemFactory.Create(JungleClearMenu)); Misc(MenuItemFactory.Create(MiscMenu)); Drawings(MenuItemFactory.Create(DrawingMenu)); }
public void ShowMenu(List <BaseAbility> abilities) { _abilities = abilities; _currentlySelected = 0; gameObject.SetActive(true); _pointer.rectTransform.anchoredPosition = new Vector2(_pointer.rectTransform.anchoredPosition.x, 105.7f); float height = 0; for (int i = 0; i < _abilities.Count; i++) { if (_abilities[i].CanBeActivated()) { IMenuItem item = _actionMenuFactory.Create(); MenuItemHolder.GetComponent <RectTransform>().anchoredPosition += new Vector2(0, -item.GetRect().height / 2); height += 5; item.SetAbilitie(_abilities[i]); } } _inputState.IsMovedAction = MoveHelper; }
public Configuration(Menu root) { ComboMenu = MenuFactory.CreateMenu(root, "Combo"); HarassMenu = MenuFactory.CreateMenu(root, "Harass"); LaneClearMenu = MenuFactory.CreateMenu(root, "Lane Clear"); JungleClearMenu = MenuFactory.CreateMenu(root, "Jungle Clear"); LastHitMenu = MenuFactory.CreateMenu(root, "Last Hit"); MiscMenu = MenuFactory.CreateMenu(root, "Misc"); SkinsMenu = MenuFactory.CreateMenu(root, "Skins Menu"); UltimateMenu = MenuFactory.CreateMenu(root, "Ultimate Menu"); DrawingMenu = MenuFactory.CreateMenu(root, "Drawing"); Combos(MenuItemFactory.Create(ComboMenu)); Harass(MenuItemFactory.Create(HarassMenu)); LaneClear(MenuItemFactory.Create(LaneClearMenu)); JungleClear(MenuItemFactory.Create(JungleClearMenu)); LastHit(MenuItemFactory.Create(LastHitMenu)); Misc(MenuItemFactory.Create(MiscMenu)); Skins(MenuItemFactory.Create(SkinsMenu)); Ultimate(MenuItemFactory.Create(UltimateMenu)); Drawings(MenuItemFactory.Create(DrawingMenu)); }
public Configuration(Menu root) { AutoLevelerMenu = MenuFactory.CreateMenu(root, "AutoLeveler"); AutoLevelerSettings(MenuItemFactory.Create(AutoLevelerMenu)); }