private static void DrawMenuButton(int state, Rect r, Texture2D normal, Texture2D hover) { Profile.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y); if (r.Contains(Profile.mpos)) { GUI.DrawTexture(r, hover); } else { GUI.DrawTexture(r, normal); } if (GUIM.HideButton(r)) { Main.HideAll(); if (state == 0) { MenuPlayer.SetActive(true); } if (state == 1) { MenuInventory.SetActive(true); } if (state == 2) { MenuGold.SetActive(true); } } }
public static void HideAll() { MenuPlayer.SetActive(false); MenuGold.SetActive(false); MenuServers.SetActive(false); MenuShop.SetActive(false); MenuOptions.SetActive(false); MenuInventory.SetActive(false); MenuPreview.SetActive(false); }