public override void initialize() { base.initialize(); var uiAssets = Core.services.GetService <UiAssets>(); var infoText = new TextComposer("Game Select", uiAssets.AndinaBMFont, 3) .attach(this, new Vector2(NGame.ViewportWidth / 2, 120), Color.WhiteSmoke, "info_text"); infoText.updateOffsets(new Vector2(infoText.TextComponent.width / 2, infoText.TextComponent.height / 2) * -1); var table = canvas.stage.addElement(new Table()); table.setFillParent(true); var gameContext = Core.services.GetService <GameContext>(); var uiSkin = new Skin("UI/Skins/menu_skin", FufCore.contentSource); var menuButtonDimens = new Vector2(160, 42); var menuButtonPadding = 2; var menuGroupComposer = new MenuGroupComposer(uiSkin.get <TextButtonStyle>("pink_metal"), menuButtonDimens, menuButtonPadding); menuGroupComposer.Buttons.Add(new MenuGroupComposer.MenuGroupButton { Text = "START", Click = bt => { switchSceneFade <GamePlayScene>(); } }); menuGroupComposer.Buttons.Add(new MenuGroupComposer.MenuGroupButton { Text = "CANCEL", Click = bt => { switchSceneFade <MenuScene>(); } }); menuGroupComposer.attachTo(table); var textButtons = canvas.stage.findAllElementsOfType <TextButton>(); canvas.stage.setGamepadFocusElement(textButtons[0]); setupGamepadInput(); }
public override void initialize() { base.initialize(); clearColor = new Color(35, 35, 35); var uiAssets = Core.services.GetService <UiAssets>(); var titleTextCom = new TextComposer(NGame.GameTitle, uiAssets.AndinaBMFont, 3) .attach(this, new Vector2(NGame.ViewportWidth / 2f, 120), new Color(125, 74, 94), "title_text"); titleTextCom.updateOffsets(new Vector2(titleTextCom.TextComponent.width / 2, titleTextCom.TextComponent.height / 2) * -1); titleTextCom.TextComponent .tweenColorTo(new Color(172, 117, 139), 0.8f).setDelay(0.3f) .setNextTween(titleTextCom.TextComponent.tweenColorTo(Color.WhiteSmoke, 0.6f)) .start(); var table = canvas.stage.addElement(new Table()); table.setFillParent(true); var uiSkin = new Skin("UI/Skins/menu_skin", FufCore.contentSource); var menuButtonDimens = new Vector2(160, 42); var menuButtonPadding = 2; var menuGroupComposer = new MenuGroupComposer(uiSkin.get <TextButtonStyle>("pink_metal"), menuButtonDimens, menuButtonPadding); menuGroupComposer.Buttons.Add(new MenuGroupComposer.MenuGroupButton { Text = "PLAY", Click = bt => { switchSceneFade <GameSelectScene>(); } }); menuGroupComposer.Buttons.Add(new MenuGroupComposer.MenuGroupButton { Text = "SETTINGS", Click = bt => { switchSceneFade <SettingsScene>(); } }); menuGroupComposer.Buttons.Add(new MenuGroupComposer.MenuGroupButton { Text = "EXIT", Click = bt => { Core.exit(); } }); menuGroupComposer.attachTo(table); var textButtons = canvas.stage.findAllElementsOfType <TextButton>(); canvas.stage.setGamepadFocusElement(textButtons[0]); setupGamepadInput(); var borderPadding = 20; var petaphaserTextCom = new TextComposer(StringResources.DEVELOPER_NAME, uiAssets.AndinaBMFont, 1f) .attach(this, new Vector2(0, NGame.ViewportHeight), Color.WhiteSmoke, "petaphaser_t"); petaphaserTextCom.updateOffsets(new Vector2(borderPadding, -(petaphaserTextCom.TextComponent.height / 2 + borderPadding))); petaphaserTextCom.TextComponent .tweenColorTo(new Color(255, 15, 127), 0.6f).setDelay(0.4f) .setEaseType(EaseType.QuadInOut) .setLoops(LoopType.RestartFromBeginning, 96, 2.7f) .start(); var versionTextCom = new TextComposer($"v{NGame.GameVersion}", uiAssets.AndinaBMFont, 1f) .attach(this, new Vector2(NGame.ViewportWidth, NGame.ViewportHeight), Color.White, "version_t"); versionTextCom.updateOffsets(new Vector2(versionTextCom.TextComponent.width + borderPadding, versionTextCom.TextComponent.height / 2 + borderPadding) * -1); }