public void Start() { myMenuManager = GetComponentInParent <MenuGeneric>(); SaveDataScript.Load(); // find the last completed level and get its index when completing a level if (!DisplayOnly) { //Debug.Log("x"); levelIndex = GetLevelIndex(SaveDataScript.MySaveData.LastCompletedLevel); if (levelIndex < 0) { // create a new level dataset AddLevelDataset(SaveDataScript.MySaveData.LastCompletedLevel); levelIndex = GetLevelIndex(SaveDataScript.MySaveData.LastCompletedLevel); } } else { levelIndex = GetLevelIndex(selectedLevel); } //sort the level's data set //Debug.Log(SaveDataScript.MySaveData.levelScoreDataSet.Count); if (levelIndex < SaveDataScript.MySaveData.levelScoreDataSet.Count && levelIndex >= 0) { //Debug.Log("y"); SaveDataScript.MySaveData.levelScoreDataSet[levelIndex].scoreDataset.Sort(SortFunc); if (!DisplayOnly) { //Debug.Log("Z"); CheckAddScore(); } displayText.text = DisplayScores(); } }
//float counter = 0; // Start is called before the first frame update void Start() { myMenu = GetComponentInChildren <MenuGeneric>(); myMenu.ShowPanel(myMenu.FirstPanel.name); }
// Start is called before the first frame update void Start() { myMenu = GetComponentInChildren <MenuGeneric>(); }