public void Next(int position) { // Save in place (a ajouter) menuGUI.Slot = position; menuGUI.MenuGoNext(0); SaveGameMenu.enabled = false; }
public void Next() { if (menuGUI.statAllocation.readyForNext == true) { menuGUI.MenuGoNext(0); StatAllocationMenu.enabled = false; } else { menuGUI.dialogue.UpdateDialogue(false, (string)((ArrayList)RefErrors[2])[2], (string)((ArrayList)RefErrors[2])[3], (string)((ArrayList)RefErrors[2])[4]); } }
public void Next() { if (!(HistoryChoice == 0)) { menuGUI.MenuGoNext(0); menuGUI.WasPredefinedPath = true; PreDefinedSelection.enabled = false; } else { menuGUI.dialogue.UpdateDialogue(false, (string)((ArrayList)RefErrors[4])[2], (string)((ArrayList)RefErrors[4])[3], (string)((ArrayList)RefErrors[4])[4]); } }
public void Next() { if (System.Convert.ToInt32(((ArrayList)menuGUI.PlayerAccountStatsBefore[menuGUI.Slot])[2]) == 0) { menuGUI.MenuGoNext(0); BackgroundSelection.enabled = false; } else { UpdateDetails(); if (TestDetails() == true) { menuGUI.MenuGoNext(0); BackgroundSelection.enabled = false; } else { menuGUI.dialogue.UpdateDialogue(false, (string)((ArrayList)RefErrors[3])[2], (string)((ArrayList)RefErrors[3])[3], (string)((ArrayList)RefErrors[3])[4]); } } }
public void Next(int position) { //Load à ajouter if (!((string)((ArrayList)Names[position])[2] == null)) { menuGUI.Slot = position; menuGUI.MenuGoNext(0); LoadGameMenu.enabled = false; } else { menuGUI.dialogue.UpdateDialogue(true, (string)((ArrayList)RefErrors[5])[2], (string)((ArrayList)RefErrors[5])[3], (string)((ArrayList)RefErrors[5])[4]); } }
public void Next() { if (System.Convert.ToInt32(((ArrayList)menuGUI.PlayerAccountStatsBefore[menuGUI.Slot])[2]) == 0) { menuGUI.PlayerLastName = Name; } else { menuGUI.PlayerFirstName = Name; } menuGUI.MenuGoNext(0); SaveNameCanvas.enabled = false; }
public void Next() { menuGUI.lastActionWasNext = true; if ((!(HistoryChoice == 0) && !(currentStep == PlayerHistoryStep.GENUS)) || ((HistoryChoice >= 7) && (currentStep == PlayerHistoryStep.GENUS))) { HistorySelectionNext(); if (currentStep == PlayerHistoryStep.END) { HistorySelection.enabled = false; menuGUI.WasPredefinedPath = false; menuGUI.MenuGoNext(0); } } else { menuGUI.dialogue.UpdateDialogue(true, (string)((ArrayList)RefErrors[1])[2], (string)((ArrayList)RefErrors[1])[3], (string)((ArrayList)RefErrors[1])[4]); } }
public void Next(int mode) { menuGUI.MenuGoNext(mode); NewGameMenu.enabled = false; }
public void StartNewGame() { menuGUI.MenuGoNext(1); GameMenu.enabled = false; }