public static void CreateGameOverMenu(bool win, int point, string time) { MenuElement root = new MenuElement(); MenuSpriteElement bg = new MenuSpriteElement("GUI/menu_bg.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); //root.AddChild(bg); if (win) { if (time != null) { root.AddChild(new MenuSpriteElement(null, new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.28 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.097 * GameManager.Height)), "YOU WON!\nYou gained " + point + " points. Remaining time: " + time)); } else { root.AddChild(new MenuSpriteElement(null, new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.28 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.097 * GameManager.Height)), "YOU WON!\nYou gained " + point + " points.")); } } else { root.AddChild(new MenuSpriteElement(null, new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.28 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.097 * GameManager.Height)), "GAME OVER!\nYou gained " + point + " points.")); } Rectangle exitRect = new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.4167 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { Menu.CreateMainMenu(); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK TO MAIN MENU")); root.AddChild(exitButton); GameManager.Instance.SwitchScene(new Menu(root)); }
public static void CreateMainMenu() { MenuElement root = new MenuElement(); MenuSpriteElement bg = new MenuSpriteElement("GUI/menu_bg.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); root.AddChild(bg); { Rectangle exitRect = new Rectangle(1, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { GameManager.Instance.Exit(); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "EXIT")); bg.AddChild(exitButton); } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.65 * GameManager.Width), Convert.ToInt32(0.35 * GameManager.Height), Convert.ToInt32(0.265 * GameManager.Width), Convert.ToInt32(0.104 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { //GameManager.Instance.SwitchScene(new Prototype()); //GameManager.Instance.SwitchScene(new Game.GameModel(imageDatabase)); Menu.CreateNewGameMenu(); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/newgame_button.png", playRect)); } GameManager.Instance.SwitchScene(new Menu(root)); }
public void LoadContent() { loadingElement.AddChild(new MenuSpriteElement(null, new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.28 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.097 * GameManager.Height)), "Loading...")); }
private void LoadTutorial() { tutorial = new TutorialElement(); tutorialRoot.AddChild(tutorial); tutorial.AddRectangle(new Point(0, GameManager.Height / 8), new Point(GameManager.Width, 7 * GameManager.Height / 8), "The main board with the pictures is shown here"); Rectangle time = UpperMenu.Instance.timerBackground.backgroundArea; tutorial.AddRectangle(new Point(time.Left, time.Top), new Point(time.Right, time.Bottom), "The timer is set here. In Time mode, it is counting down, otherwise it is counting up"); tutorial.AddRectangle(new Point(6 * GameManager.Width / 7, 0), new Point(GameManager.Width, GameManager.Height / 8), "You can finish your game with the button here"); tutorial.AddRectangle(new Point(0, 7 * GameManager.Height / 8), new Point(GameManager.Width, GameManager.Height), "The images to find can be found in the footer", delegate() { levelManager.ContinueGame(); }); tutorial.AddRectangle(new Point(0, GameManager.Height / 8), new Point(GameManager.Width, 7 * GameManager.Height / 8), "Try to find " + levelManager.ImagesToFind.ToFind[0].Name); tutorial.AddRectangle(new Point(0, GameManager.Height / 8), new Point(GameManager.Width, 7 * GameManager.Height / 8), "That's it, have fun!", delegate() { levelManager.ContinueGame(); NewGameMenu.Tutorial = false; }); }
public static void CreateNewGameMenu() { MenuElement root = new MenuElement(); MenuSpriteElement bg = new MenuSpriteElement("GUI/newgame_menu.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); root.AddChild(bg); { Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { CreateMainMenu(); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK")); bg.AddChild(exitButton); } Rectangle musicRect = new Rectangle(GameManager.Width - 500, 1, 151, 71); MenuButtonElement musicButton = new MenuButtonElement(musicRect, delegate() { if (!music) { music = true; musicText = "MUSIC: ON"; } else { music = false; musicText = "MUSIC: OFF"; } musicSpriteElement.Text = musicText; }); musicSpriteElement = new MenuSpriteElement("GUI/button_bg", musicRect, musicText); musicButton.AddChild(musicSpriteElement); bg.AddChild(musicButton); Rectangle vibRect = new Rectangle(GameManager.Width - 345, 1, 190, 71); MenuButtonElement vibButton = new MenuButtonElement(vibRect, delegate() { if (!vibration) { vibration = true; vibText = "VIBRATION: ON"; } else { vibration = false; vibText = "VIBRATION: OFF"; } vibrationSpriteElement.Text = vibText; }); vibrationSpriteElement = new MenuSpriteElement("GUI/button_bg", vibRect, vibText); vibButton.AddChild(vibrationSpriteElement); bg.AddChild(vibButton); { DifficultySelector selector = new DifficultySelector(); bg.AddChild(selector); int baseX = Convert.ToInt32(0.279 * GameManager.Width); int baseY = Convert.ToInt32(0.359 * GameManager.Height); int YDiff = Convert.ToInt32(0.085 * GameManager.Height); { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.EASY; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "EASY", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.EASY, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.NORMAL; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.NORMAL, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.HARD; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "HARD", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.HARD, easyButton); } } { GameModeSelector selector = new GameModeSelector(); bg.AddChild(selector); int baseX = Convert.ToInt32(0.1 * GameManager.Width); int baseY = Convert.ToInt32(0.388 * GameManager.Height); int YDiff = Convert.ToInt32(0.085 * GameManager.Height); { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.NORMAL; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.NORMAL, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.ENDLESS; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "ENDLESS", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.ENDLESS, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.TIME; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "TIME", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.TIME, easyButton); } } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.78125 * GameManager.Width), Convert.ToInt32(0.444 * GameManager.Height), Convert.ToInt32(0.114 * GameManager.Width), Convert.ToInt32(0.0583 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { //GameManager.Instance.SwitchScene(new Prototype()); GameManager.Instance.SwitchScene(new Game.GameModel(imageDatabase, selectedGameMode, selectedDifficulty, music, vibration)); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/button_play.png", playRect)); } GameManager.Instance.SwitchScene(new Menu(root)); }