private void Start() { locked = true; menu = GameObject.Find("Basic Pause Menu").GetComponent <MenuDisplayer>(); initialize(); activate(false); }
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy (this.gameObject); }
private void Start() { locked = true; pauseOnOpen = true; menu = GameObject.Find("Basic Pause Menu").GetComponent <MenuDisplayer>(); close1.GetComponent <Button>().onClick.AddListener(delegate { UIManager.Instance.ToggleActive(this); }); close2.GetComponent <Button>().onClick.AddListener(delegate { UIManager.Instance.ToggleActive(this); }); Systems.Input.RegisterKey("h", delegate { UIManager.Instance.ToggleActive(this); }); initialize(); toggler.SetActive(false); opened = false; }
private void Start() { pauseOnOpen = true; locked = true; selectedItem = 0; // capacity = Systems.Inventory.GetCapacity(); capacity = 8; // Temporary kludge itemSlots = new Image[capacity]; amounts = new byte[] { 0 }; items = new Item[capacity]; menu = GameObject.Find("Basic Pause Menu").GetComponent <MenuDisplayer>(); initialize(); activate(false); Systems.Input.RegisterKey("i", delegate { UIManager.Instance.ToggleActive(this); inventoryFlasher.ThrobOff(); } ); }