private void NavigateTo(int menuIndex) { switch (menuIndex) { // 0 && default case = Main Menu default: case 0: desiredMenuPosition = Vector3.zero; menuCam.BackToMainMenu(); break; //1 = Play Menu case 1: desiredMenuPosition = Vector3.right * 1280; menuCam.MoveToLevel(); break; //2 = Shop MEnu case 2: desiredMenuPosition = Vector3.left * 1280; menuCam.MoveToShop(); break; } }
private void NavigateTo(int menuIndex) { switch (menuIndex) { //Case 0 and Default = Main Menu default: case 0: desiredMenuPosition = Vector3.zero; menuCam.BackToMainMenu(); break; //Case 1 = LevelSelect case 1: desiredMenuPosition = Vector3.right * 1080; menuCam.MoveToLevel(); break; //Case 2 = Shop case 2: desiredMenuPosition = Vector3.left * 1080; menuCam.MoveToShop(); break; //Case 3 = Options case 3: desiredMenuPosition = Vector3.down * -1922; break; //Case 4 = Credits case 4: desiredMenuPosition = new Vector3(-1080, 1922, 0); break; } }
void NavigateTo(int menuIndex) { switch (menuIndex) { case 0: // main menu desiredMenuPosition = Vector3.zero; menuCamera.BackToMainMenu(); break; case 1: // play menu desiredMenuPosition = Vector3.right * 1280; menuCamera.MoveToLevel(); break; case 2: // shop menu desiredMenuPosition = Vector3.left * 1280; menuCamera.MoveToShop(); break; } }
private void NavigateTo(int menuIndex) { switch (menuIndex) { default: case 0: desiredMenuPosition = Vector3.zero; menuCamera.BackToMainMenu(); break; case 1: desiredMenuPosition = Vector3.right * 1280; menuCamera.MoveToLevel(); break; case 2: desiredMenuPosition = Vector3.left * 1280; menuCamera.MoveToShop(); break; } }