/// <summary> /// When the player hits the start button, the game will react according /// to the toSelect button /// </summary> void ActivateButton() { if (toSelect == StartGameButton) { Debug.Log("Starting Game..."); //StartGameButton.Select(); MenuButtonsScript._Level1Scene(); } else if (toSelect == OptionsGameButton) { //OptionsGameButton.Select(); MenuButtonsScript._OptionsMenu(); } else if (toSelect == QuitGameButton) { //QuitGameButton.Select(); MenuButtonsScript._QuitGame(); } else if (toSelect == BackGameButton) { //BackGameButton.Select(); MenuButtonsScript._MainMenu(); } }
/// <summary> /// When the player hits the start button, the game will react according /// to the toSelect button /// </summary> void ActivateButton() { if (toSelect == StartGameButton) { Debug.Log("Starting Game..."); //StartGameButton.Select(); MenuButtonsScript._LobbyMenu(); } else if (toSelect == OptionsGameButton) { //OptionsGameButton.Select(); MenuButtonsScript._OptionsMenu(); } else if (toSelect == QuitGameButton) { //QuitGameButton.Select(); MenuButtonsScript._QuitGame(); } else if (toSelect == CreditsGameButton) { //BackGameButton.Select(); MenuButtonsScript._CreditsMenu(); } }