コード例 #1
0
 // Use this for initialization
 void Start()
 {
     //start at speed 1, and not in a wave
     startButton.setColor(defaultColor);
     pauseButton.setColor(defaultColor);
     Speed1Button.setColor(selectedColor);
     desiredTimeScale = speed1;
     Speed2Button.setColor(defaultColor);
     Speed3Button.setColor(defaultColor);
 }
コード例 #2
0
    //refreshes the list, highlighting the current deck
    void refresh(XMLDeck currentDeck)
    {
        //remove all deck buttons that no longer have a corresponding deck
        foreach (MenuButtonScript toRemove in buttons.FindAll(mb => (mb.buttonType == MenuButtonType.deck) &&
                                                              (DeckManagerScript.instance.playerDecks.decks.Contains(mb.xDeck) == false)))
        {
            buttons.Remove(toRemove);
            Destroy(toRemove.gameObject);
        }

        //create buttons for decks that do not have a corresponding button
        foreach (XMLDeck newDeck in DeckManagerScript.instance.playerDecks.decks)
        {
            if (buttons.Any(mb => mb.xDeck == newDeck) == false)
            {
                MenuButtonScript xButton = Instantiate(buttonPrefab).GetComponent <MenuButtonScript>();
                xButton.SendMessage("setDeck", newDeck);

                //set button color
                Color targetColor;

                if (newDeck.isModded())
                {
                    targetColor = moddedColor;
                }
                else
                {
                    targetColor = defaultColor;
                }

                if (newDeck == currentDeck)
                {
                    targetColor = Color.Lerp(targetColor, highlightColor, 0.5f);
                }

                xButton.setColor(targetColor);
                xButton.transform.SetParent(this.transform, false);
                buttons.Add(xButton);
            }
        }
    }
コード例 #3
0
    //adds deck buttons to the list.  If highlightDeck is in the list, that button is a different color
    void setupDeckButtons(XMLDeck highlightDeck)
    {
        //one button for each player deck
        foreach (XMLDeck xDeck in DeckManagerScript.instance.playerDecks.decks)
        {
            MenuButtonScript xButton = Instantiate(buttonPrefab).GetComponent <MenuButtonScript>();
            xButton.setDeck(xDeck);

            //set button color
            Color targetColor;

            if (xDeck.isModded())
            {
                targetColor = moddedColor;
            }
            else
            {
                targetColor = defaultColor;
            }
            if (xDeck == highlightDeck)
            {
                targetColor = Color.Lerp(targetColor, highlightColor, 0.5f);
            }

            xButton.setColor(targetColor);
            xButton.transform.SetParent(this.transform, false);
            buttons.Add(xButton);
        }

        //another button for making a new deck
        MenuButtonScript ndButton = Instantiate(buttonPrefab).GetComponent <MenuButtonScript>();

        ndButton.setButtonText("New Deck");
        ndButton.setColor(menuColor);
        ndButton.transform.SetParent(this.transform, false);
        buttons.Add(ndButton);
    }