/// <summary> /// This method destroys the pausemenu panel. /// </summary> static void QuitPauseMenu() { GameObject root = GameObject.Find("PausePanel"); Destroy(root); MenuButtonLogic.Pause_Play(); }
public static void TogglePauseMenu() { if (MenuButtonLogic.bPaused) { QuitPauseMenu(); } else { MenuButtonLogic.Pause_Play(); } }
/// <summary> /// This method quits the game and goes back to main menu. /// </summary> void QuitToMainMenu() { MenuButtonLogic.Pause_Play(); mg.ClearGame(); Application.LoadLevel(0); }