コード例 #1
0
ファイル: VideoPreview.cs プロジェクト: indefined/osu-stream
        public override void Update()
        {
            songInfoSpriteManager.Update();

            base.Update();
            mb.Update();

            loadingBackground.Scale.Y = loadingBackground.Scale.Y * 0.9f + 0.1f * (GameBase.BaseSize.Y * downloadProgress);
        }
コード例 #2
0
        public void Update(GameTime gameTime)
        {
            passWordBox.Shake();
            userNameBox.Shake();
            menuBackground.Update();
            if (game.gameOptions.MUSIC_VOLUME > 0)
            {
                optionsButtons[1].visible = true;
            }
            else if (game.gameOptions.MUSIC_VOLUME <= 0)
            {
                optionsButtons[1].visible = false;
            }

            if (game.gameOptions.MUSIC_VOLUME < 1)
            {
                optionsButtons[2].visible = true;
            }
            else if (game.gameOptions.MUSIC_VOLUME >= 1)
            {
                optionsButtons[2].visible = false;
            }

            if (game.gameOptions.EFFECT_VOLUME < 1)
            {
                optionsButtons[4].visible = true;
            }
            else if (game.gameOptions.EFFECT_VOLUME >= 1)
            {
                optionsButtons[4].visible = false;
            }

            if (game.gameOptions.EFFECT_VOLUME > 0)
            {
                optionsButtons[3].visible = true;
            }
            else if (game.gameOptions.EFFECT_VOLUME <= 0)
            {
                optionsButtons[3].visible = false;
            }

            if (currentMenu == MenuTag.SERVERBROWSER)
            {
                serverBrowser.Update();
                if (serverBrowser.GetServer() != null)
                {
                    IP   = serverBrowser.GetServer().GetIP();
                    port = serverBrowser.GetServer().GetPort();
                    game.SetScreen(new GameScreen(game, playerName, IP, port, CharacterSelections.NONE));
                }
            }
            else if (currentMenu == MenuTag.CHARACTERCREATION)
            {
                if (anim != null)
                {
                    anim.Update();
                }
            }

            rotation += 0.001f;

            LeftClick();
            RightClick();
            MouseMove();
            UpdateKeys();
        }