コード例 #1
0
 void Update()
 {
     if (mMenuAnim && mMenuAnim.IsVisible())
     {
         mTapCount         = 0;
         mTimeSinceLastTap = 0;
     }
     else
     {
         HandleTap();
     }
 }
コード例 #2
0
ファイル: TapHandler.cs プロジェクト: JoeThomas490/BattlAR
    void Update()
    {
        if (mMenuAnim && mMenuAnim.IsVisible())
        {
            mTapCount         = 0;
            mTimeSinceLastTap = 0;
        }
        else
        {
            HandleTap();
        }

#if UNITY_ANDROID
        // On Android, the Back button is mapped to the Esc key
        if (Input.GetKeyUp(KeyCode.Escape))
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("1-About");
        }
#endif
    }
コード例 #3
0
    void Update()
    {
        if (mMenuAnim && mMenuAnim.IsVisible())
        {
            mTapCount         = 0;
            mTimeSinceLastTap = 0;
        }
        else
        {
            HandleTap();
        }

#if UNITY_ANDROID
        // On Android, the Back button is mapped to the Esc key
        if (Input.GetKeyUp(KeyCode.Escape))
        {
#if (UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
            Application.LoadLevel("Vuforia-1-About");
#else // UNITY_5_3 or above
            UnityEngine.SceneManagement.SceneManager.LoadScene("Vuforia-1-About");
#endif
        }
#endif
    }
コード例 #4
0
 void Update()
 {
     if (mVuforiaStarted)
     {
         // The target builder canvas must be shown only when the menu UI is NOT shown,
         // and vice versa (so that they do not overlap each other)
         bool menuShown = mMenuAnim && mMenuAnim.IsVisible();
         if (mTargetBuilderCanvas.enabled == menuShown)
         {
             mTargetBuilderCanvas.enabled = !menuShown;
         }
     }
     else
     {
         if (mTargetBuilderCanvas.enabled)
         {
             mTargetBuilderCanvas.enabled = false;
         }
     }
 }