private void Awake() { Static_BombPrefab = bomba; Static_HUD = PlayerHud; Static_Player = playerPrefab; Static_HumansCuantity = humanPlayers; Static_GeneralCanva = GameObject.FindGameObjectWithTag("Canva"); geneticFather = GameObject.FindGameObjectWithTag("Mendel").GetComponent <Mendel>(); aibehaviors = AiBehaviors; maximum = maxPlayers; int h = MapConfig.Humans; if (h > 1) { Static_HumansCuantity = h; } }
private void Start() { mendel = GameObject.FindObjectOfType <Mendel>(); }