public MainForm() { InitializeComponent(); Icon = MainResource.recycling; ConsoleWritter.Initialize(this); DelaysCounter.Reset(50); MemoryWatcher.Reset(); }
void On_Cutscene(UInt32 old, UInt32 current) { if (current == 3) { if (_cutscene == 1) { _parent.On_GameStart(); } else if (_cutscene == 2) { _parent.On_End(); } _empathy.WriteBytes(_hook + 0x10, new byte[4]); _wmvStatus.Reset(); } }