void OnPeriodicMemoryEvent(PeriodicMemoryEvent e) { if (e.Level >= MemoryLevel.High) { m_MemTracker.ClearInactiveItems(m_MeshesHandle); } else if (e.Level == MemoryLevel.Medium) { m_MemTracker.ClearInactiveItemsOlderThan(m_MeshesHandle, TimeSpan.FromSeconds(5)); } }