void OnApplicationQuit() { MemoryScript memory = GameObject.FindObjectOfType <MemoryScript>(); if (memory != null) { memory.Save(); } }
public void ResetMemory() { MemoryScript memory = GameObject.FindObjectOfType <MemoryScript>(); if (memory != null) { memory.setLastLevelCompleted(0); memory.Save(); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); } }