コード例 #1
0
ファイル: PluginInStream.cs プロジェクト: antongit/vvvv-sdk
 public IStreamReader <T> GetReader()
 {
     if (FNodeIn.IsConvoluted)
     {
         return(new ConvolutedReader(FUpstreamStream, FLength, FUpStreamSlices));
     }
     return(FUpstreamStream.GetReader());
 }
コード例 #2
0
ファイル: ChangeNode.cs プロジェクト: vnmone/vvvv-sdk
        public void Evaluate(int spreadMax)
        {
            // The final output length is known in advance
            Output.Length = spreadMax;

            // Whether or not new slices should be initialized with true
            var bangOnCreate = BangOnCreateIn.SliceCount > 0 ? BangOnCreateIn[0] : false;

            // Fetch readers and writers
            var inputReader     = Input.GetReader();
            var lastInputReader = FLastInput.GetReader();
            var lastInputWriter = FLastInput.GetDynamicWriter();
            var outputWriter    = Output.GetWriter();

            // In case of very low spread counts this saves a few ticks
            if (spreadMax < 16)
            {
                var slicesToWrite   = spreadMax;
                var inputLength     = inputReader.Length;
                var lastInputLength = lastInputReader.Length;
                var minLength       = Math.Min(inputLength, lastInputLength);
                for (int i = 0; i < minLength; i++)
                {
                    var input     = inputReader.Read();
                    var lastInput = lastInputReader.Read();
                    var changed   = !FComparer.Equals(input, lastInput);
                    outputWriter.Write(changed);
                    lastInputWriter.Write(CopySlice(input));
                }
                for (int i = lastInputLength; i < inputLength; i++)
                {
                    var changed = bangOnCreate;
                    outputWriter.Write(changed);
                    var input = inputReader.Read();
                    lastInputWriter.Write(CopySlice(input));
                }
            }
            else
            {
                // Fetch the buffers to work with from the pool
                var inputBuffer = MemoryPool <T> .GetArray();

                var lastInputBuffer = MemoryPool <T> .GetArray();

                var outputBuffer = MemoryPool <bool> .GetArray();

                try
                {
                    var slicesToWrite = spreadMax;
                    while (slicesToWrite > 0)
                    {
                        // Read the input
                        var inputReadCount = inputReader.Read(inputBuffer, 0, inputBuffer.Length);
                        // Read the input from the previous frame
                        var lastInputReadCount = lastInputReader.Read(lastInputBuffer, 0, lastInputBuffer.Length);
                        // Calculate min and max read counts
                        var minCount = Math.Min(inputReadCount, lastInputReadCount);
                        var maxCount = Math.Max(inputReadCount, lastInputReadCount);
                        // Do the equality check for all the slices where values from
                        // the previous frame are available
                        for (int i = 0; i < minCount; i++)
                        {
                            outputBuffer[i] = !FComparer.Equals(inputBuffer[i], lastInputBuffer[i]);
                        }
                        // Set the output for new slices to the value of bang on create
                        for (int i = minCount; i < maxCount; i++)
                        {
                            outputBuffer[i] = bangOnCreate;
                        }
                        // Write the result
                        outputWriter.Write(outputBuffer, 0, maxCount);
                        // Store the input values for the next frame
                        CopySlices(inputBuffer, inputReadCount);
                        lastInputWriter.Write(inputBuffer, 0, inputReadCount);
                        // Decrease the number of slices we still need to look at
                        slicesToWrite -= maxCount;
                    }
                }
                finally
                {
                    // Put the buffers back in the pool
                    MemoryPool <T> .PutArray(inputBuffer);

                    MemoryPool <T> .PutArray(lastInputBuffer);

                    MemoryPool <bool> .PutArray(outputBuffer);
                }
            }

            // Dispose the readers and writers
            inputReader.Dispose();
            lastInputReader.Dispose();
            lastInputWriter.Dispose();
            outputWriter.Dispose();
        }
コード例 #3
0
 public IStreamReader <IInStream <T> > GetReader()
 {
     return(FStreams.GetReader());
 }
コード例 #4
0
        // Called sequentially for all VL plugins on main thread
        public void SyncPinsAndRestoreState(BuildResult buildResult, HotSwapper swapper)
        {
            if (buildResult == FBuildResult)
            {
                return; // Same build result, nothing to do
            }
            if (buildResult == null)
            {
                return; // Something went seriously wrong during compile phase
            }
            if (buildResult.ClrMethodToCall == null)
            {
                FBuildResult = buildResult;
                return; // Something went wrong during compile phase
            }
            if (buildResult.Compilation.Age < FBuildResult.Compilation?.Age)
            {
                return; // Dismiss outdated builds
            }
            if (buildResult.ClrMethodToCall == FBuildResult.ClrMethodToCall)
            {
                // Same CLR method, nothing to do except for remember the new result
                // Holding on to the old would introduce a memory leak as old solutions and compilation could not get garbage collected
                FBuildResult = buildResult;
                return;
            }
            try
            {
                // Synchronize pins
                SyncPins(buildResult);

                // Restore the state
                if (FInstances.Length > 0)
                {
                    var instanceType = buildResult.InstanceType;
                    using (var reader = FInstances.GetReader())
                        using (var writer = FInstances.GetWriter())
                        {
                            while (!reader.Eos)
                            {
                                var oldInstance = reader.Read();
                                if (oldInstance != null)
                                {
                                    var newInstance = swapper.Swap(oldInstance, buildResult.Scope, buildResult.Factory);
                                    writer.Write(newInstance);
                                }
                                else
                                {
                                    var newInstance = instanceType != null?buildResult.Factory.CreateInstance(instanceType, FInstanceId) : null;

                                    writer.Write(newInstance);
                                }
                            }
                        }
                }
            }
            catch (Exception exception)
            {
                LogException(exception);
                throw;
            }
            finally
            {
                FBuildResult = buildResult;
            }
        }