void OnMouseDown() { if (canClick) { canClick = false; figureLabel.gameObject.SetActive(true); int time = 0; if (controller.isOtherCardEnable()) { time = 1; StartCoroutine(wait()); } StartCoroutine(informClick(time)); } }
void OnMouseDown() { if (canClick) { canClick = false; figureLabel.gameObject.SetActive(true); int time = 0; if (controller.isOtherCardEnable()) { time = 1; StartCoroutine(wait()); } StartCoroutine(informClick(time)); } }