private void CollectNearbyEntitiesInternal(int gameTime, float maxDistanceDelta) { if (gameTime - _lastFullUpdateTime > 5000) { MemoryAccess.CollectEntitiesFull(); _lastFullUpdateTime = gameTime; } if (gameTime > _nextUpdateTime) { foreach (var ent in MemoryAccess.GetAllEntitiesInternal()) { if (_pulledEntities.Count >= MaxEntityCount) { break; } if (_pulledEntities.ContainsKey(ent.Handle) || ent.Position.DistanceTo2D(_position) > maxDistanceDelta || ent.HeightAboveGround > 300.0f) { continue; } if (ent is Ped && !(ent as Ped).IsRagdoll && ent.HeightAboveGround > 2.0f) { Function.Call(Hash.SET_PED_TO_RAGDOLL, ent.Handle, 800, 1500, 2, 1, 1, 0); } AddEntity(new ActiveEntity(ent, 3.0f * Probability.GetScalar(), 3.0f * Probability.GetScalar())); } _nextUpdateTime = gameTime + 200; } }