コード例 #1
0
 // Sets the memorized spell of the provided creature for the provided class, level, and index.
 // Index bounds: 0 <= index < GetMemorizedSpellCountByLevel(creature, class, level).
 public static void SetMemorizedSpell(uint creature, ClassType classId, int level, int index,
                                      MemorizedSpellSlot spell)
 {
     Internal.NativeFunctions.nwnxSetFunction(PLUGIN_NAME, "SetMemorisedSpell");
     Internal.NativeFunctions.nwnxPushInt(spell.ID);
     Internal.NativeFunctions.nwnxPushInt(spell.Ready);
     Internal.NativeFunctions.nwnxPushInt(spell.Meta);
     Internal.NativeFunctions.nwnxPushInt(spell.Domain);
     Internal.NativeFunctions.nwnxPushInt(index);
     Internal.NativeFunctions.nwnxPushInt(level);
     Internal.NativeFunctions.nwnxPushInt((int)classId);
     Internal.NativeFunctions.nwnxPushObject(creature);
     Internal.NativeFunctions.nwnxCallFunction();
 }
コード例 #2
0
        // Gets the memorized spell of the provided creature for the provided class, level, and index.
        // Index bounds: 0 <= index < GetMemorizedSpellCountByLevel(creature, class, level).
        public static MemorizedSpellSlot GetMemorizedSpell(uint creature, ClassType classId, int level, int index)
        {
            Internal.NativeFunctions.nwnxSetFunction(PLUGIN_NAME, "GetMemorisedSpell");
            var spell = new MemorizedSpellSlot();

            Internal.NativeFunctions.nwnxPushInt(index);
            Internal.NativeFunctions.nwnxPushInt(level);
            Internal.NativeFunctions.nwnxPushInt((int)classId);
            Internal.NativeFunctions.nwnxPushObject(creature);
            Internal.NativeFunctions.nwnxCallFunction();
            spell.Domain = Internal.NativeFunctions.nwnxPopInt();
            spell.Meta   = Internal.NativeFunctions.nwnxPopInt();
            spell.Ready  = Internal.NativeFunctions.nwnxPopInt();
            spell.ID     = Internal.NativeFunctions.nwnxPopInt();
            return(spell);
        }