コード例 #1
0
 // Use this for initialization
 public virtual void Initialize(Material _parent)
 {
     parent     = _parent;
     holder     = _parent.GetHolder();
     sprite     = _parent.GetSprite();
     myData     = _parent.GetMementoData();
     position   = _parent.GetPosition();
     z_offset   = _parent.GetHeight();
     z_velocity = _parent.GetZVelocity();
     momentum   = _parent.GetMomentum();
 }
コード例 #2
0
ファイル: Material.cs プロジェクト: mocsarcade/broken-fates
 //Save State method for time blink. This method saves the object's state into an object
 public virtual Memento CreateMemento()
 {
     //Keep track of item's memento so that should the item be placed in the inventory, it can be retrieved
     if (curMemento == null)
     {
         mementoData = Instantiate((MementoData)GameManager.instance.GetDataReference(GameManager.DataType.t_MementoData));
         Memento newMemento = Instantiate(MementoType).GetComponent <Memento>();
         newMemento.Initialize(this);
         return(newMemento);
     }
     else
     {
         curMemento.Initialize(this);
         return(curMemento);
     }
 }