コード例 #1
0
        private static void RefactorFunction(uNodeFunction function, string name, Type returnType, Type[] paramTypes)
        {
            var graph = function.owner;

            Undo.SetCurrentGroupName("Refactor Function: " + function.Name);
            HashSet <GameObject> referencedGraphs = new HashSet <GameObject>();

            if (graph != null)
            {
                RuntimeMethod runtime = null;
                if (graph is IIndependentGraph)
                {
                    if (GraphUtility.IsTempGraphObject(graph.gameObject))
                    {
                        var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                        if (prefab != null)
                        {
                            var oriGraph = prefab.GetComponent <uNodeRoot>();
                            if (oriGraph != null)
                            {
                                var methods = ReflectionUtils.GetRuntimeType(oriGraph).GetMethods();
                                foreach (var m in methods)
                                {
                                    if (m is RuntimeMethod && m.Name == name)
                                    {
                                        var parameters = m.GetParameters();
                                        if (parameters.Length == paramTypes.Length)
                                        {
                                            if (runtime == null)
                                            {
                                                runtime = m as RuntimeMethod;
                                            }
                                            bool isValid = true;
                                            for (int i = 0; i < parameters.Length; i++)
                                            {
                                                if (parameters[i].ParameterType != paramTypes[i])
                                                {
                                                    isValid = false;
                                                    break;
                                                }
                                            }
                                            if (isValid)
                                            {
                                                runtime = m as RuntimeMethod;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        var methods = ReflectionUtils.GetRuntimeType(graph).GetMethods();
                        foreach (var m in methods)
                        {
                            if (m is RuntimeGraphMethod runtimeMethod && runtimeMethod.target == function)
                            {
                                runtime = runtimeMethod;
                                break;
                            }
                        }
                    }
                }
                MemberInfo nativeMember = null;
                if (graph.GeneratedTypeName.ToType(false) != null)
                {
                    var type = graph.GeneratedTypeName.ToType(false);
                    if (paramTypes.Length == 0 && function.GenericParameters.Count == 0)
                    {
                        nativeMember = type.GetMethod(name, MemberData.flags);
                    }
                    var members = type.GetMember(name, MemberData.flags);
                    if (members != null)
                    {
                        var genericLength = function.GenericParameters.Count;
                        foreach (var m in members)
                        {
                            if (m is MethodInfo method)
                            {
                                var mParam   = method.GetParameters();
                                var mGeneric = method.GetGenericArguments();
                                if (paramTypes.Length == mParam.Length && mGeneric.Length == genericLength)
                                {
                                    bool valid = true;
                                    for (int i = 0; i < mParam.Length; i++)
                                    {
                                        if (mParam[i].ParameterType != paramTypes[i])
                                        {
                                            valid = false;
                                            break;
                                        }
                                    }
                                    if (valid)
                                    {
                                        nativeMember = method;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                var graphPrefabs = uNodeEditorUtility.FindPrefabsOfType <uNodeRoot>();
                foreach (var prefab in graphPrefabs)
                {
                    var        gameObject    = prefab;
                    GameObject prefabContent = null;
                    if (GraphUtility.HasTempGraphObject(prefab))
                    {
                        gameObject = GraphUtility.GetTempGraphObject(prefab);
                    }
                    else if (uNodeEditorUtility.IsPrefab(prefab))
                    {
                        prefabContent = PrefabUtility.LoadPrefabContents(AssetDatabase.GetAssetPath(prefab));
                        gameObject    = prefabContent;
                    }
                    var  scripts = gameObject.GetComponentsInChildren <MonoBehaviour>(true);
                    bool hasUndo = false;
                    Func <object, bool> scriptValidation = (obj) => {
                        MemberData member = obj as MemberData;
                        if (member != null && member.startType is RuntimeType)
                        {
                            var members = member.GetMembers(false);
                            if (members != null)
                            {
                                for (int i = 0; i < members.Length; i++)
                                {
                                    var m = members[i];
                                    if (member.namePath.Length > i + 1)
                                    {
                                        if (m == runtime || m == nativeMember)
                                        {
                                            if (!hasUndo && prefabContent == null)
                                            {
                                                uNodeEditorUtility.RegisterFullHierarchyUndo(gameObject);
                                                hasUndo = true;
                                            }
                                            var path = member.namePath;
                                            path[i + 1] = function.Name;
                                            member.name = string.Join(".", path);
                                            {
                                                var items = member.Items;
                                                if (items.Length > i)
                                                {
                                                    var mVal = MemberData.CreateFromMember(runtime);
                                                    items[i] = mVal.Items[0];
                                                    member.SetItems(items);
                                                }
                                            }
                                            if (m == nativeMember)
                                            {
                                                referencedGraphs.Add(prefab);
                                            }
                                            return(true);
                                        }
                                    }
                                }
                            }
                        }
                        return(false);
                    };
                    if (runtime != null)
                    {
                        bool hasChanged = false;
                        Array.ForEach(scripts, script => {
                            bool flag = AnalizerUtility.AnalizeObject(script, scriptValidation);
                            if (flag)
                            {
                                hasChanged = true;
                                hasUndo    = false;
                                uNodeGUIUtility.GUIChanged(script);
                                uNodeEditorUtility.MarkDirty(script);
                            }
                        });
                        if (hasChanged)
                        {
                            if (gameObject != prefab)
                            {
                                uNodeEditorUtility.RegisterFullHierarchyUndo(prefab);
                                if (prefabContent == null)
                                {
                                    //Save the temporary graph
                                    GraphUtility.AutoSaveGraph(gameObject);
                                }
                                else
                                {
                                    //Save the prefab contents and unload it
                                    uNodeEditorUtility.SavePrefabAsset(gameObject, prefab);
                                }
                            }
                            uNodeEditorUtility.MarkDirty(prefab);
                        }
                    }
                    if (prefabContent != null)
                    {
                        PrefabUtility.UnloadPrefabContents(prefabContent);
                    }
                }
            }
            uNodeEditorUtility.RegisterFullHierarchyUndo(graph.gameObject);
            graph.Refresh();
            Func <object, bool> validation = delegate(object OBJ) {
                return(CallbackRefactorFunction(OBJ, function, name, paramTypes));
            };

            Array.ForEach(graph.nodes, item => AnalizerUtility.AnalizeObject(item, validation));
            if (GraphUtility.IsTempGraphObject(graph.gameObject))
            {
                var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                uNodeEditorUtility.RegisterFullHierarchyUndo(prefab);
                GraphUtility.AutoSaveGraph(graph.gameObject);
            }
            uNodeEditor.ClearGraphCache();
            uNodeEditor.window?.Refresh(true);
            DoCompileReferences(graph, referencedGraphs);
        }
コード例 #2
0
        public static void RefactorProperty(uNodeProperty property, string name)
        {
            name = uNodeUtility.AutoCorrectName(name);
            var  graph       = property.owner;
            bool hasVariable = false;

            if (graph.Properties != null && graph.Properties.Count > 0)
            {
                foreach (var V in graph.Properties)
                {
                    if (V.Name == name)
                    {
                        hasVariable = true;
                        break;
                    }
                }
            }
            if (graph.Variables != null && graph.Variables.Count > 0)
            {
                foreach (var V in graph.Variables)
                {
                    if (V.Name == name)
                    {
                        hasVariable = true;
                        break;
                    }
                }
            }
            if (hasVariable)
            {
                return;
            }
            Undo.SetCurrentGroupName("Rename Property: " + property.Name);
            HashSet <GameObject> referencedGraphs = new HashSet <GameObject>();

            if (graph != null)
            {
                RuntimeProperty runtime = null;
                if (graph is IIndependentGraph)
                {
                    if (GraphUtility.IsTempGraphObject(graph.gameObject))
                    {
                        var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                        if (prefab != null)
                        {
                            var oriGraph = prefab.GetComponent <uNodeRoot>();
                            if (oriGraph != null)
                            {
                                runtime = ReflectionUtils.GetRuntimeType(oriGraph).GetProperty(property.Name) as RuntimeProperty;
                            }
                        }
                    }
                    else
                    {
                        runtime = ReflectionUtils.GetRuntimeType(graph).GetProperty(property.Name) as RuntimeProperty;
                    }
                }
                PropertyInfo nativeMember = null;
                if (graph.GeneratedTypeName.ToType(false) != null)
                {
                    var type = graph.GeneratedTypeName.ToType(false);
                    nativeMember = type.GetProperty(property.Name, MemberData.flags);
                }
                var graphPrefabs = uNodeEditorUtility.FindPrefabsOfType <uNodeRoot>();
                foreach (var prefab in graphPrefabs)
                {
                    var        gameObject    = prefab;
                    GameObject prefabContent = null;
                    if (GraphUtility.HasTempGraphObject(prefab))
                    {
                        gameObject = GraphUtility.GetTempGraphObject(prefab);
                    }
                    else if (uNodeEditorUtility.IsPrefab(prefab))
                    {
                        prefabContent = PrefabUtility.LoadPrefabContents(AssetDatabase.GetAssetPath(prefab));
                        gameObject    = prefabContent;
                    }
                    var  scripts = gameObject.GetComponentsInChildren <MonoBehaviour>(true);
                    bool hasUndo = false;
                    Func <object, bool> scriptValidation = (obj) => {
                        MemberData member = obj as MemberData;
                        if (member != null && member.startType is RuntimeType)
                        {
                            var members = member.GetMembers(false);
                            if (members != null)
                            {
                                for (int i = 0; i < members.Length; i++)
                                {
                                    var m = members[i];
                                    if (member.namePath.Length > i + 1)
                                    {
                                        if (m == runtime || m == nativeMember)
                                        {
                                            if (!hasUndo && prefabContent == null)
                                            {
                                                uNodeEditorUtility.RegisterFullHierarchyUndo(gameObject);
                                                hasUndo = true;
                                            }
                                            var path = member.namePath;
                                            path[i + 1] = name;
                                            member.name = string.Join(".", path);
                                            if (m == nativeMember)
                                            {
                                                referencedGraphs.Add(prefab);
                                            }
                                            return(true);
                                        }
                                    }
                                }
                            }
                        }
                        return(false);
                    };
                    if (runtime != null || nativeMember != null)
                    {
                        bool hasChanged = false;
                        Array.ForEach(scripts, script => {
                            bool flag = AnalizerUtility.AnalizeObject(script, scriptValidation);
                            if (flag)
                            {
                                hasChanged = true;
                                hasUndo    = false;
                                uNodeGUIUtility.GUIChanged(script);
                                uNodeEditorUtility.MarkDirty(script);
                            }
                        });
                        if (hasChanged)
                        {
                            if (gameObject != prefab)
                            {
                                uNodeEditorUtility.RegisterFullHierarchyUndo(prefab);
                                if (prefabContent == null)
                                {
                                    //Save the temporary graph
                                    GraphUtility.AutoSaveGraph(gameObject);
                                }
                                else
                                {
                                    //Save the prefab contents and unload it
                                    uNodeEditorUtility.SavePrefabAsset(gameObject, prefab);
                                }
                            }
                            uNodeEditorUtility.MarkDirty(prefab);
                        }
                    }
                    if (prefabContent != null)
                    {
                        PrefabUtility.UnloadPrefabContents(prefabContent);
                    }
                }
            }
            uNodeEditorUtility.RegisterFullHierarchyUndo(graph.gameObject);
            string oldVarName = property.Name;

            property.Name = name;
            graph.Refresh();
            Func <object, bool> validation = delegate(object OBJ) {
                return(CallbackRenameProperty(OBJ, graph, property.name, oldVarName));
            };

            Array.ForEach(graph.nodes, item => AnalizerUtility.AnalizeObject(item, validation));
            if (GraphUtility.IsTempGraphObject(graph.gameObject))
            {
                var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                uNodeEditorUtility.RegisterFullHierarchyUndo(prefab);
                GraphUtility.AutoSaveGraph(graph.gameObject);
            }
            uNodeEditor.ClearGraphCache();
            uNodeEditor.window?.Refresh(true);
            DoCompileReferences(graph, referencedGraphs);
        }
コード例 #3
0
        public object Get()
        {
            object obj = null;

            if (target.isAssigned)
            {
                if (parameters != null && parameters.Length > 0)
                {
                    target.GetMembers();
                    object[] paramsValue = null;
                    if (!target.hasRefOrOut)
                    {
                        if (parameters.Length > 0)
                        {
                            paramsValue = new object[parameters.Length];
                            for (int i = 0; i < paramsValue.Length; i++)
                            {
                                paramsValue[i] = parameters[i].Get();
                            }
                        }
                        obj = target.Invoke(paramsValue);
                    }
                    else
                    {
                        object[] paramsValue2 = null;
                        if (parameters.Length > 0)
                        {
                            paramsValue  = new object[parameters.Length];
                            paramsValue2 = new object[parameters.Length];
                            for (int i = 0; i < paramsValue.Length; i++)
                            {
                                paramsValue[i]  = parameters[i].Get();
                                paramsValue2[i] = paramsValue[i];
                            }
                        }
                        obj = target.Invoke(paramsValue);
                        if (paramsValue != null)
                        {
                            for (int i = 0; i < paramsValue.Length; i++)
                            {
                                if (paramsValue2[i] != paramsValue[i] && parameters[i].CanSetValue())
                                {
                                    parameters[i].Set(paramsValue[i]);
                                }
                            }
                        }
                    }
                }
                else
                {
                    obj = target.Get();
                }
                if (target.targetType == MemberData.TargetType.Values || target.targetType == MemberData.TargetType.Constructor)
                {
                    if (initializer != null && initializer.value != null)
                    {
                        uNode.ConstructorValueData ctor = initializer.value as uNode.ConstructorValueData;
                        if (ctor != null)
                        {
                            ctor.ApplyInitializer(ref obj);
                        }
                    }
                }
            }
            return(obj);
        }
コード例 #4
0
        public static void RefactorVariable(VariableData variable, string name, UnityEngine.Object owner)
        {
            bool      isLocal = false;
            uNodeRoot graph   = owner as uNodeRoot;

            if (graph == null)
            {
                INode <uNodeRoot> node = owner as INode <uNodeRoot>;
                if (node != null)
                {
                    graph   = node.GetOwner();
                    isLocal = true;
                }
            }
            if (graph != null)
            {
                HashSet <GameObject> referencedGraphs = new HashSet <GameObject>();
                if (!isLocal)
                {
                    RuntimeField field = null;
                    if (graph is IIndependentGraph)
                    {
                        if (GraphUtility.IsTempGraphObject(graph.gameObject))
                        {
                            var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                            if (prefab != null)
                            {
                                var oriGraph = prefab.GetComponent <uNodeRoot>();
                                if (oriGraph != null)
                                {
                                    field = ReflectionUtils.GetRuntimeType(oriGraph).GetField(variable.Name) as RuntimeField;
                                }
                            }
                        }
                        else
                        {
                            field = ReflectionUtils.GetRuntimeType(graph).GetField(variable.Name) as RuntimeField;
                        }
                    }
                    FieldInfo nativeMember = null;
                    if (graph.GeneratedTypeName.ToType(false) != null)
                    {
                        var type = graph.GeneratedTypeName.ToType(false);
                        nativeMember = type.GetField(variable.Name, MemberData.flags);
                    }
                    var graphPrefabs = uNodeEditorUtility.FindPrefabsOfType <uNodeRoot>();
                    foreach (var prefab in graphPrefabs)
                    {
                        var        gameObject    = prefab;
                        GameObject prefabContent = null;
                        if (GraphUtility.HasTempGraphObject(prefab))
                        {
                            gameObject = GraphUtility.GetTempGraphObject(prefab);
                        }
                        else if (uNodeEditorUtility.IsPrefab(prefab))
                        {
                            prefabContent = PrefabUtility.LoadPrefabContents(AssetDatabase.GetAssetPath(prefab));
                            gameObject    = prefabContent;
                        }
                        var  scripts = gameObject.GetComponentsInChildren <MonoBehaviour>(true);
                        bool hasUndo = false;
                        Func <object, bool> scriptValidation = (obj) => {
                            MemberData member = obj as MemberData;
                            if (member != null)
                            {
                                var members = member.GetMembers(false);
                                if (members != null)
                                {
                                    for (int i = 0; i < members.Length; i++)
                                    {
                                        var m = members[i];
                                        if (member.namePath.Length > i + 1)
                                        {
                                            if (m == field || m == nativeMember)
                                            {
                                                if (!hasUndo && prefabContent == null)
                                                {
                                                    uNodeEditorUtility.RegisterFullHierarchyUndo(gameObject, "Rename Variable: " + variable.Name);
                                                    hasUndo = true;
                                                }
                                                var path = member.namePath;
                                                path[i + 1] = name;
                                                member.name = string.Join(".", path);
                                                if (m == nativeMember)
                                                {
                                                    referencedGraphs.Add(prefab);
                                                }
                                                return(true);
                                            }
                                        }
                                    }
                                }
                            }
                            return(false);
                        };
                        if (field != null || nativeMember != null)
                        {
                            bool hasChanged = false;
                            Array.ForEach(scripts, script => {
                                bool flag = AnalizerUtility.AnalizeObject(script, scriptValidation);
                                if (flag)
                                {
                                    hasChanged = true;
                                    hasUndo    = false;
                                    uNodeGUIUtility.GUIChanged(script);
                                    uNodeEditorUtility.MarkDirty(script);
                                }
                            });
                            if (hasChanged)
                            {
                                if (gameObject != prefab)
                                {
                                    uNodeEditorUtility.RegisterFullHierarchyUndo(prefab, "Rename Variable: " + variable.Name);
                                    if (prefabContent == null)
                                    {
                                        //Save the temporary graph
                                        GraphUtility.AutoSaveGraph(gameObject);
                                    }
                                    else
                                    {
                                        //Save the prefab contents
                                        uNodeEditorUtility.SavePrefabAsset(gameObject, prefab);
                                    }
                                }
                                uNodeEditorUtility.MarkDirty(prefab);
                            }
                        }
                        if (prefabContent != null)
                        {
                            PrefabUtility.UnloadPrefabContents(prefabContent);
                        }
                    }
                }
                string oldVarName = variable.Name;
                variable.Name = name;
                Func <object, bool> validation = delegate(object OBJ) {
                    return(CallbackRenameVariable(OBJ, owner, variable.Name, oldVarName));
                };
                graph.Refresh();
                Array.ForEach(graph.nodes, item => AnalizerUtility.AnalizeObject(item, validation));
                if (GraphUtility.IsTempGraphObject(graph.gameObject))
                {
                    var prefab = uNodeEditorUtility.GetGameObjectSource(graph.gameObject, null);
                    uNodeEditorUtility.RegisterFullHierarchyUndo(prefab, "Rename Variable: " + oldVarName);
                    GraphUtility.AutoSaveGraph(graph.gameObject);
                }
                uNodeEditor.ClearGraphCache();
                uNodeEditor.window?.Refresh(true);
                DoCompileReferences(graph, referencedGraphs);
            }
        }
コード例 #5
0
        /// <summary>
        /// Function for generate code for set a value.
        /// </summary>
        /// <param name="left"></param>
        /// <param name="right"></param>
        /// <param name="setType"></param>
        /// <param name="leftType"></param>
        /// <param name="rightType"></param>
        /// <returns></returns>
        public static string GenerateSetCode(object left, object right, SetType setType = SetType.Change, Type leftType = null, Type rightType = null)
        {
            if (left == null || right == null)
            {
                return(null);
            }
            object firstVal = left;
            string set;

            if (right is string)
            {
                set = right as string;
            }
            else if (right is char[])
            {
                set = new string(right as char[]);
            }
            else
            {
                set = ParseValue(right, autoConvert: true);
            }
            string result = null;

            if (left is MemberData)
            {
                MemberData source = left as MemberData;
                if (source.type != null && source.type.IsValueType)
                {
                    MemberInfo[] memberInfo = source.GetMembers(false);
                    // if(memberInfo[0] is RuntimeType && memberInfo[memberInfo.Length - 1] is IRuntimeMember){
                    //  throw null;
                    // } else
                    if (memberInfo != null && memberInfo.Length > 1 && ReflectionUtils.GetMemberType(memberInfo[memberInfo.Length - 2]).IsValueType)
                    {
                        string varName = GenerateVariableName("tempVar");
                        string data    = ParseType(ReflectionUtils.GetMemberType(memberInfo[memberInfo.Length - 2])) + " " + varName + " = ";
                        var    pVal    = ParseValue((object)source);
                        var    pVal2   = pVal.Remove(pVal.IndexOf(ParseStartValue(source)), ParseStartValue(source).Length + 1);
                        if (pVal.LastIndexOf(".") >= 0)
                        {
                            pVal = pVal.Remove(pVal.LastIndexOf("."));
                        }
                        data += pVal + ";\n";
                        switch (setType)
                        {
                        case SetType.Subtract:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " -= " + set + ";";
                            break;

                        case SetType.Divide:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " /= " + set + ";";
                            break;

                        case SetType.Add:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " += " + set + ";";
                            break;

                        case SetType.Multiply:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " *= " + set + ";";
                            break;

                        case SetType.Modulo:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " %= " + set + ";";
                            break;

                        default:
                            data = data + varName + "." + pVal2.SplitMember().Last() + " = " + set + ";";
                            break;
                        }
                        if (leftType != null && !leftType.IsCastableTo(typeof(Delegate)) && !(leftType is RuntimeType))
                        {
                            if (rightType == null || !rightType.IsCastableTo(leftType) && !rightType.IsValueType && rightType != typeof(string))
                            {
                                if (leftType.IsValueType)
                                {
                                    varName = varName.Insert(0, "(" + ParseType(leftType) + ")");
                                }
                                else if (set != "null")
                                {
                                    varName = varName + " as " + ParseType(leftType);
                                }
                            }
                        }
                        return(data + "\n" + pVal + " = " + varName + ";");
                    }
                    else
                    {
                        result = ParseValue(left, setVariable: true);
                    }
                }
                else
                {
                    result = ParseValue(left, setVariable: true);
                    if (source.type is RuntimeGraphType && right is MemberData)
                    {
                        MemberData mVal = right as MemberData;
                        if (mVal.type != source.type)
                        {
                            set = set.Access(GenerateGetGeneratedComponent(null, source.type as RuntimeGraphType));
                        }
                    }
                }
            }
            else if (left is string)
            {
                result = left.ToString();
            }
            if (leftType != null && !leftType.IsCastableTo(typeof(Delegate)) && !(leftType is RuntimeType))
            {
                if (rightType == null || !rightType.IsCastableTo(leftType) && !rightType.IsValueType && rightType != typeof(string))
                {
                    if (leftType.IsValueType)
                    {
                        set = set.Insert(0, "(" + ParseType(leftType) + ")");
                    }
                    else if (set != "null")
                    {
                        set = set + " as " + ParseType(leftType);
                    }
                }
            }
            bool flag = !generatePureScript && result.EndsWith("\")");

            if (includeGraphInformation && firstVal is MemberData && !result.EndsWith("*/"))
            {
                var member = firstVal as MemberData;
                var node   = member.GetTargetNode();
                if (member.targetType == MemberData.TargetType.ValueNode && node != null)
                {
                    result = WrapWithInformation(result, node);
                }
            }
            if (flag)
            {
                var    strs    = result.SplitMember();
                var    lastStr = strs[strs.Count - 1];
                string setCode = null;
                if (lastStr.StartsWith(nameof(RuntimeComponent.GetVariable) + "<"))
                {
                    setCode = nameof(RuntimeComponent.SetVariable);
                    if (set != "null" && leftType.IsCastableTo(typeof(Delegate)))
                    {
                        set = set.Wrap().Insert(0, "(" + ParseType(leftType) + ")");
                    }
                }
                else if (lastStr.StartsWith(nameof(RuntimeComponent.GetProperty) + "<"))
                {
                    setCode = nameof(RuntimeComponent.SetProperty);
                    if (set != "null" && leftType.IsCastableTo(typeof(Delegate)))
                    {
                        set = set.Wrap().Insert(0, "(" + ParseType(leftType) + ")");
                    }
                }
                if (setCode != null)
                {
                    string code = null;
                    switch (setType)
                    {
                    case SetType.Subtract:
                        code = "-";
                        break;

                    case SetType.Divide:
                        code = "/";
                        break;

                    case SetType.Add:
                        code = "+";
                        break;

                    case SetType.Multiply:
                        code = "*";
                        break;

                    case SetType.Modulo:
                        code = "%";
                        break;
                    }
                    {                    //for change the operator code
                        int    firstIndex = lastStr.IndexOf("\"");
                        string vName      = lastStr.Substring(firstIndex, lastStr.LastIndexOf("\"") - firstIndex + 1);
                        if (code != null)
                        {
                            strs[strs.Count - 1] = DoGenerateInvokeCode(setCode, new string[] { vName, set, code.ParseValue() });
                        }
                        else
                        {
                            strs[strs.Count - 1] = DoGenerateInvokeCode(setCode, new string[] { vName, set });
                        }
                    }
                    result = string.Join(".", strs);
                    if (debugScript && setting.debugValueNode && firstVal is MemberData)
                    {
                        result += GenerateDebugCode(firstVal as MemberData, result, true).AddLineInFirst();
                    }
                    return(result);
                }
            }
            switch (setType)
            {
            case SetType.Subtract:
                result = result + " -= " + set + ";";
                break;

            case SetType.Divide:
                result = result + " /= " + set + ";";
                break;

            case SetType.Add:
                result = result + " += " + set + ";";
                break;

            case SetType.Multiply:
                result = result + " *= " + set + ";";
                break;

            case SetType.Modulo:
                result = result + " %= " + set + ";";
                break;

            default:
                result = result + " = " + set + ";";
                break;
            }
            if (debugScript && setting.debugValueNode && firstVal is MemberData)
            {
                result += GenerateDebugCode(firstVal as MemberData, result.RemoveLast(), true).AddLineInFirst();
            }
            return(result);
        }