static void ClientState(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0xC2, 0x00, 0x00, 0xCC, 0xCC, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x33, 0xC0, 0x83, 0xB9 }, "x??xxxx????xxxx", engineDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.ClientState.Base = tmp - engineDllBase; } }
static void SetViewAngles(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8B, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x4D, 0x08, 0x8B, 0x82, 0x00, 0x00, 0x00, 0x00, 0x89, 0x01, 0x8B, 0x82, 0x00, 0x00, 0x00, 0x00, 0x89, 0x41, 0x04 }, "xx????xxxxx????xxxx????xxx", engineDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 11)); CSGOOffsets.ClientState.m_dwViewAngles = tmp; } }
static void WeaponTable(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0xA1, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xB7, 0xC9, 0x03, 0xC9, 0x8B, 0x44, 0x00, 0x0C, 0xC3 }, "x????xxxxxxx?xx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 1)); CSGOOffsets.Misc.WeaponTable = tmp - clientDllBase; } }
static void Jump(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x89, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x15, 0x00, 0x00, 0x00, 0x00, 0xF6, 0xC2, 0x03, 0x74, 0x03, 0x83, 0xCE, 0x08, 0xA8, 0x08, 0xBF }, "xx????xx????xxxxxxxxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 2)); CSGOOffsets.Misc.Jump = tmp - clientDllBase; } }
static void ClientState(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0xC2, 0x00, 0x00, 0xCC, 0xCC, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x33, 0xC0, 0x83, 0xB9 }, "x??xxxx????xxxx", engineDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.ClientState.Base = tmp - engineDllBase; } }
static void GlowManager(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8D, 0x8F, 0x00, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x89, 0x35, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x51 }, "xx????x????xxx????xx????xx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.Misc.GlowManager = tmp - clientDllBase; } }
static void LocalPlayer(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8D, 0x34, 0x85, 0x00, 0x00, 0x00, 0x00, 0x89, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x41, 0x08, 0x8B, 0x48 }, "xxx????xx????xxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 3)); byte tmp2 = memUtils.Read <byte>((IntPtr)(scan.Address.ToInt32() + 18)); CSGOOffsets.Misc.LocalPlayer = tmp + tmp2 - clientDllBase; } }
static void EntityOff(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x05, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xe9, 0x00, 0x39, 0x48, 0x04 }, "x????xx?xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 1)); byte tmp2 = memUtils.Read <byte>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.Misc.EntityList = tmp + tmp2 - clientDllBase; } }
static void SignOnState(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x51, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x51, 0x00, 0x83, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x40, 0x3B, 0xD1 }, "xx????xx?xx?????xxxx", engineDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 11)); CSGOOffsets.Misc.SignOnState = tmp; } }
static void PlayerWeaponHandle(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x0F, 0x45, 0xF7, 0x5F, 0x8B, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x83, 0xF9, 0xFF }, "xxxxxx????xxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 6)); CSGOOffsets.NetVars.C_CSPlayer.m_hActiveWeapon = tmp; } }
static void EntityID(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x74, 0x72, 0x80, 0x79, 0x00, 0x00, 0x8B, 0x56, 0x00, 0x89, 0x55, 0x00, 0x74, 0x17 }, "xxxx??xx?xx?xx", clientDll); if (scan.Success) { byte tmp = memUtils.Read<byte>((IntPtr)(scan.Address.ToInt32() + 8)); CSGOOffsets.NetVars.C_BaseEntity.m_iID = tmp; } }
static void PlayerBoneMatrix(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x83, 0x3C, 0xB0, 0xFF, 0x75, 0x15, 0x8B, 0x87, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xCF, 0x8B, 0x17, 0x03, 0x44, 0x24, 0x0C, 0x50 }, "xxxxxxxx????xxxxxxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 8)); CSGOOffsets.NetVars.C_CSPlayer.m_hBoneMatrix = tmp; } }
static void EntityID(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x74, 0x72, 0x80, 0x79, 0x00, 0x00, 0x8B, 0x56, 0x00, 0x89, 0x55, 0x00, 0x74, 0x17 }, "xxxx??xx?xx?xx", clientDll); if (scan.Success) { byte tmp = memUtils.Read <byte>((IntPtr)(scan.Address.ToInt32() + 8)); CSGOOffsets.NetVars.C_BaseEntity.m_iID = tmp; } }
static void PlayerTeamNum(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0xCC, 0xCC, 0xCC, 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0xE9, 0x00, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC }, "xxxxx????x????xxxxxxx????xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 5)); CSGOOffsets.NetVars.C_BaseEntity.m_iTeamNum = tmp; } }
static void EntityVecOrigin(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x8A, 0x0E, 0x80, 0xE1, 0xFC, 0x0A, 0xC8, 0x88, 0x0E, 0xF3, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x9F }, "xxxxxxxxxx??x??????x????x", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 13)); CSGOOffsets.NetVars.C_BaseEntity.m_vecOrigin = tmp; } }
static void EntityHealth(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x4F, 0x00, 0x83, 0xB9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x2E }, "xx?xx?xx?xx?xx?xx?xx?xx????xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 23)); CSGOOffsets.NetVars.C_BaseEntity.m_iHealth = tmp; } }
static void EntityHealth(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x4F, 0x00, 0x83, 0xB9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x2E }, "xx?xx?xx?xx?xx?xx?xx?xx????xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 23)); CSGOOffsets.NetVars.C_BaseEntity.m_iHealth = tmp; } }
private static void GameResources(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x89, 0x4D, 0xF4, //mov [ebp-0C],ecx 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, //mov ecx,[engine.dll+xxxx] 0x53, //push ebx 0x56, //push esi 0x57, //push edi 0x8B, 0x01 }, "xxxxx????xxxxx", engineDll); if (scan.Success) { int address, pointer, offset; pointer = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + 5)) - engineDllBase; scan = memUtils.PerformSignatureScan(new byte[] { 0xCC, //int 3 0xCC, //int 3 0x55, //push ebp 0x8B, 0xEC, //mov ebp,esp 0x8B, 0x45, 0x08, //mov eax,[ebp+08] 0x8B, 0x44, 0xC1, 0x00, //mov eax,[acx+eax*8+xx] 0x5D, //pop ebp 0xC2, 0x00, 0x00, //ret 0004 0xCC, //int 3 0xCC }, "xxxxxxxxxxx?xx??xx", clientDll); if (scan.Success) { offset = memUtils.Read <byte>((IntPtr)(scan.Address.ToInt32() + 11)); address = memUtils.Read <int>((IntPtr)(engineDllBase + pointer)); address = address + 0x46 * 8 + offset; address -= clientDllBase; CSGOOffsets.GameResources.Base = address; } } }
static void vMatrix(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x53, 0x8B, 0xDC, 0x83, 0xEC, 0x08, 0x83, 0xE4, 0xF0, 0x83, 0xC4, 0x04, 0x55, 0x8B, 0x6B, 0x04, 0x89, 0x6C, 0x24, 0x04, 0x8B, 0xEC, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x81, 0xEC, 0x98, 0x03, 0x00, 0x00 }, "xxxxxxxxxxxxxxxxxxxxxxx????xxxxxx", clientDll); if (scan.Success) { int address = memUtils.Read <int>((IntPtr)(scan.Address.ToInt32() + +0x4EE)); address -= clientDllBase; address += 0x80; CSGOOffsets.Misc.ViewMatrix = address; } }
static void PlayerWeaponHandle(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x0F, 0x45, 0xF7, 0x5F, 0x8B, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x83, 0xF9, 0xFF }, "xxxxxx????xxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 6)); CSGOOffsets.NetVars.C_CSPlayer.m_hActiveWeapon = tmp; } }
static void SetViewAngles(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8B, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x4D, 0x08, 0x8B, 0x82, 0x00, 0x00, 0x00, 0x00, 0x89, 0x01, 0x8B, 0x82, 0x00, 0x00, 0x00, 0x00, 0x89, 0x41, 0x04 }, "xx????xxxxx????xxxx????xxx", engineDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 11)); CSGOOffsets.ClientState.m_dwViewAngles = tmp; } }
static void PlayerBoneMatrix(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x83, 0x3C, 0xB0, 0xFF, 0x75, 0x15, 0x8B, 0x87, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xCF, 0x8B, 0x17, 0x03, 0x44, 0x24, 0x0C, 0x50 }, "xxxxxxxx????xxxxxxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 8)); CSGOOffsets.NetVars.C_CSPlayer.m_hBoneMatrix = tmp; } }
static void PlayerTeamNum(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0xCC, 0xCC, 0xCC, 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0xE9, 0x00, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC }, "xxxxx????x????xxxxxxx????xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 5)); CSGOOffsets.NetVars.C_BaseEntity.m_iTeamNum = tmp; } }
static void LocalPlayer(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8D, 0x34, 0x85, 0x00, 0x00, 0x00, 0x00, 0x89, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x41, 0x08, 0x8B, 0x48 }, "xxx????xx????xxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 3)); byte tmp2 = memUtils.Read<byte>((IntPtr)(scan.Address.ToInt32() + 18)); CSGOOffsets.Misc.LocalPlayer = tmp + tmp2 - clientDllBase; } }
static void EntityOff(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x05, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xe9, 0x00, 0x39, 0x48, 0x04 }, "x????xx?xxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 1)); byte tmp2 = memUtils.Read<byte>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.Misc.EntityList = tmp + tmp2 - clientDllBase; } }
private static void EntityHealth(MemUtils memUtils) { _scan = memUtils.PerformSignatureScan( new byte[] { 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x4F, 0x00, 0x83, 0xB9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x2E }, "xx?xx?xx?xx?xx?xx?xx?xx????xxx", _clientDll); if (_scan.Success) { var tmp = memUtils.Read<int>((IntPtr) (_scan.Address.ToInt32() + 23)); Offsets.NetVars.CBaseEntity.Health = tmp; } }
static void WeaponTable(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0xA1, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xB7, 0xC9, 0x03, 0xC9, 0x8B, 0x44, 0x00, 0x0C, 0xC3 }, "x????xxxxxxx?xx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 1)); CSGOOffsets.Misc.WeaponTable = tmp - clientDllBase; } }
static void SignOnState(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x51, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x51, 0x00, 0x83, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x40, 0x3B, 0xD1 }, "xx????xx?xx?????xxxx", engineDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 11)); CSGOOffsets.Misc.SignOnState = tmp; } }
static void vMatrix(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x53, 0x8B, 0xDC, 0x83, 0xEC, 0x08, 0x83, 0xE4, 0xF0, 0x83, 0xC4, 0x04, 0x55, 0x8B, 0x6B, 0x04, 0x89, 0x6C, 0x24, 0x04, 0x8B, 0xEC, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x81, 0xEC, 0x98, 0x03, 0x00, 0x00 }, "xxxxxxxxxxxxxxxxxxxxxxx????xxxxxx", clientDll); if (scan.Success) { int address = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + +0x4EE)); address -= clientDllBase; address += 0x80; CSGOOffsets.Misc.ViewMatrix = address; } }
private static void GameResources(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[]{ 0x89, 0x4D, 0xF4, //mov [ebp-0C],ecx 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, //mov ecx,[engine.dll+xxxx] 0x53, //push ebx 0x56, //push esi 0x57, //push edi 0x8B, 0x01 }, "xxxxx????xxxxx", engineDll); if (scan.Success) { int address, pointer, offset; pointer = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 5)) - engineDllBase; scan = memUtils.PerformSignatureScan(new byte[] { 0xCC, //int 3 0xCC, //int 3 0x55, //push ebp 0x8B, 0xEC, //mov ebp,esp 0x8B, 0x45, 0x08, //mov eax,[ebp+08] 0x8B, 0x44, 0xC1, 0x00, //mov eax,[acx+eax*8+xx] 0x5D, //pop ebp 0xC2, 0x00, 0x00, //ret 0004 0xCC, //int 3 0xCC }, "xxxxxxxxxxx?xx??xx", clientDll); if (scan.Success) { offset = memUtils.Read<byte>((IntPtr)(scan.Address.ToInt32() + 11)); address = memUtils.Read<int>((IntPtr)(engineDllBase + pointer)); address = address + 0x46 * 8 + offset; address -= clientDllBase; CSGOOffsets.GameResources.Base = address; } } }
private static void PlayerTeamNum(MemUtils memUtils) { _scan = memUtils.PerformSignatureScan( new byte[] { 0xCC, 0xCC, 0xCC, 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0xE9, 0x00, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC }, "xxxxx????x????xxxxxxx????xxx", _clientDll); if (_scan.Success) { var tmp = memUtils.Read<int>((IntPtr) (_scan.Address.ToInt32() + 5)); Offsets.NetVars.CBaseEntity.TeamNum = tmp; } }
static void GlowManager(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x8D, 0x8F, 0x00, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x89, 0x35, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x51 }, "xx????x????xxx????xx????xx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 7)); CSGOOffsets.Misc.GlowManager = tmp - clientDllBase; } }
static void Jump(MemUtils memUtils) { scan = memUtils.PerformSignatureScan(new byte[] { 0x89, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x15, 0x00, 0x00, 0x00, 0x00, 0xF6, 0xC2, 0x03, 0x74, 0x03, 0x83, 0xCE, 0x08, 0xA8, 0x08, 0xBF }, "xx????xx????xxxxxxxxxxx", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 2)); CSGOOffsets.Misc.Jump = tmp - clientDllBase; } }
private static void PlayerWeaponHandle(MemUtils memUtils) { _scan = memUtils.PerformSignatureScan( new byte[] {0x0F, 0x45, 0xF7, 0x5F, 0x8B, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x83, 0xF9, 0xFF}, "xxxxxx????xxxx", _clientDll); if (_scan.Success) { var tmp = memUtils.Read<int>((IntPtr) (_scan.Address.ToInt32() + 6)); Offsets.NetVars.CCsPlayer.ActiveWeapon = tmp; } }
static void EntityVecOrigin(MemUtils memUtils) { scan = memUtils.PerformSignatureScan( new byte[] { 0x8A, 0x0E, 0x80, 0xE1, 0xFC, 0x0A, 0xC8, 0x88, 0x0E, 0xF3, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x9F }, "xxxxxxxxxx??x??????x????x", clientDll); if (scan.Success) { int tmp = memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 13)); CSGOOffsets.NetVars.C_BaseEntity.m_vecOrigin = tmp; } }
private static void EntityId(MemUtils memUtils) { _scan = memUtils.PerformSignatureScan( new byte[] {0x74, 0x72, 0x80, 0x79, 0x00, 0x00, 0x8B, 0x56, 0x00, 0x89, 0x55, 0x00, 0x74, 0x17}, "xxxx??xx?xx?xx", _clientDll); if (_scan.Success) { var tmp = memUtils.Read<byte>((IntPtr) (_scan.Address.ToInt32() + 8)); Offsets.NetVars.CBaseEntity.Id = tmp; } }