public HashSet <Tile> GetAvailableTargets(Tile tile) { Unit host = GetComponent <Unit>(); HashSet <Tile> retVal = new HashSet <Tile>(); if (host == null) { Debug.LogError("host not found for Cure"); } else { foreach (Tile t in Melee.StaticGetTiles(tile)) { if (t.isOccuppied && !host.isHostile(t.Unit)) { retVal.Add(t); } } foreach (Tile t in IncreasedRange.StaticGetTiles(tile)) { if (t.isOccuppied && !host.isHostile(t.Unit)) { retVal.Add(t); } } } return(retVal); }
public HashSet <Tile> GetAvailableTargets(Tile tile) { HashSet <Tile> h = new HashSet <Tile>(Melee.StaticGetTiles(tile)); h.UnionWith(IncreasedRange.StaticGetTiles(tile)); return(h); }
public HashSet <Tile> GetAvailableTargets(Tile tile) { Unit host = GetComponent <Unit>(); HashSet <Tile> retVal = new HashSet <Tile>(); foreach (Tile t in Melee.StaticGetTiles(tile)) { if (t.isOccuppied && host.isHostile(t.Unit) && !t.Unit.invisible) { retVal.Add(t); } } return(retVal); }
public HashSet <Tile> GetAvailableTargets(Tile tile) { HashSet <Tile> rv = new HashSet <Tile>(); foreach (Tile t in Melee.StaticGetTiles(tile)) { if (t.isOccuppied) { rv.Add(t); } } return(rv); }
public HashSet <Tile> GetAvailableTargets(Tile tile) { HashSet <Tile> retVal = new HashSet <Tile>(); foreach (Tile t in Melee.StaticGetTiles(tile)) { if (t.isOccuppied && _unit.isHostile(t.Unit)) { retVal.Add(t); } } return(retVal); }
public float judgeAbility(Unit user, Tile move, out Tile target) { HashSet <Tile> possibleTargets = GetAvailableTargets(move); target = null; if (possibleTargets.Count == 0) { return(0); } float value = 0; float maxValue = 0; foreach (Tile q in possibleTargets) { value = 0; if (q.Unit.damageTaken < user.Character.Level + 10) { value = 0; } else { value = q.Unit.damageTaken; value += 5; HashSet <Unit> enemyUnits = UnitManager.Instance.GetUnitsByHostility(user); foreach (Unit u in enemyUnits) { if (Melee.StaticGetTiles(u.Tile).Contains(move)) { value -= 1; } if (Ranged.staticGetTiles(u.Tile).Contains(move)) { value -= 1; } } } if (value > maxValue) { target = q; maxValue = value; } } return(maxValue); }
public System.Collections.Generic.HashSet <Tile> GetAvailableTargets() { Unit host = GetComponent <Unit>(); HashSet <Tile> retVal = new HashSet <Tile>(); if (host == null) { Debug.LogError("Unit not found on ability, does the ability sit on something?"); } else { foreach (Tile t in Melee.StaticGetTiles(host.Tile)) { if (!t.isOccuppied) { retVal.Add(t); } } } return(retVal); }
public HashSet <Tile> GetAvailableTargets(Tile tile) { Unit host = GetComponent <Unit>(); HashSet <Tile> retVal = new HashSet <Tile>(); if (host == null) { Debug.LogError("host not found, is the gossamer wings ability sitting on a unit?"); } else { retVal.Add(host.Tile); foreach (Tile t in Melee.StaticGetTiles(tile)) { if (t.isOccuppied && !host.isHostile(t.Unit)) { retVal.Add(t); } } } return(retVal); }