コード例 #1
0
    public void DisplayRuleGUI(MegaLoftRule rule)
    {
        EditorGUILayout.BeginVertical("Box");

        rule.rulename = EditorGUILayout.TextField("Name", rule.rulename);
        rule.obj      = (GameObject)EditorGUILayout.ObjectField("Obj", rule.obj, typeof(GameObject), true);
        rule.obj      = MegaMeshCheck.ValidateObj(rule.obj);
        rule.enabled  = EditorGUILayout.Toggle("Enabled", rule.enabled);

        rule.offset = EditorGUILayout.Vector3Field("Offset", rule.offset);
        rule.scale  = EditorGUILayout.Vector3Field("Scale", rule.scale);
        rule.gapin  = EditorGUILayout.FloatField("Gap In", rule.gapin);
        rule.gapout = EditorGUILayout.FloatField("Gap Out", rule.gapout);

        rule.type   = (MegaLoftRuleType)EditorGUILayout.EnumPopup("Type", rule.type);
        rule.weight = EditorGUILayout.FloatField("Weight", rule.weight);

        if (rule.type == MegaLoftRuleType.Regular)
        {
            rule.count = EditorGUILayout.IntField("Count", rule.count);
        }

        if (rule.type == MegaLoftRuleType.Placed)
        {
            rule.alpha = EditorGUILayout.FloatField("Alpha", rule.alpha);
        }

        EditorGUILayout.EndVertical();
    }
コード例 #2
0
    public void Init()
    {
        matcount = 0;
        mats.Clear();

        for (int r = 0; r < rules.Count; r++)
        {
            MegaLoftRule rule = rules[r];

            rule.lofttris.Clear();
            if (rule.obj)
            {
                MeshFilter mf = rule.obj.GetComponent <MeshFilter>();

                if (mf)
                {
                    Mesh ms = mf.sharedMesh;
                    rule.bounds = ms.bounds;
                    rule.verts  = ms.vertices;
                    rule.uvs    = ms.uv;
                    rule.tris   = ms.triangles;

                    MeshRenderer mr = rule.obj.GetComponent <MeshRenderer>();
                    rule.mats = mr.sharedMaterials;
                    matcount += rule.mats.Length;
                    mats.AddRange(rule.mats);

                    rule.numtris = 0;

                    for (int i = 0; i < ms.subMeshCount; i++)
                    {
                        MegaLoftTris lt = new MegaLoftTris();
                        lt.sourcetris = ms.GetTriangles(i);
                        rule.numtris += lt.sourcetris.Length;
                        rule.lofttris.Add(lt);
                    }
                }
            }
        }
        //transform.position = Vector3.zero;
    }
コード例 #3
0
    public void DisplayGUI()
    {
        MegaLoftLayerCloneSplineRules layer = (MegaLoftLayerCloneSplineRules)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor = Color.white;
        EditorGUILayout.BeginVertical("TextArea");

        SetLimits(layer.gameObject);

        layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if ( layer.LayerEnabled )
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);

            if ( !layer.Lock )
            {
                layer.layerPath = (MegaShape)EditorGUILayout.ObjectField(MegaToolTip.Path, layer.layerPath, typeof(MegaShape), true);

                if ( layer.layerPath && layer.layerPath.splines.Count > 1 )
                {
                    layer.curve = EditorGUILayout.IntSlider(MegaToolTip.Curve, layer.curve, 0, layer.layerPath.splines.Count - 1);
                    layer.snap = EditorGUILayout.Toggle(MegaToolTip.Snap, layer.snap);
                }

                layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                layer.offset = EditorGUILayout.Vector3Field("Offset", layer.offset);
                layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed);
                layer.tmrot = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.scale = EditorGUILayout.Vector3Field("Scale", layer.scale);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);
                layer.twist = EditorGUILayout.FloatField("Twist", layer.twist);
                layer.twistCrv = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv);

                // Advanced
                layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale);

                if ( GUILayout.Button("Add Rule") )
                {
                    MegaLoftRule newrule = new MegaLoftRule();
                    layer.rules.Add(newrule);
                    GUI.changed = true;
                }

                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules");
                layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(1.0f, 0.5f, 0.5f));

                if ( layer.showmainparams )
                {
                    for ( int i = 0; i < layer.rules.Count; i++ )
                    {
                        DisplayRuleGUI(layer.rules[i]);
                        if ( GUILayout.Button("Delete Rule") )
                        {
                            layer.rules.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }
                    }
                }

                MegaFoldOut.End(layer.showmainparams);
            }
            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();

            layer.showConformParams = MegaFoldOut.Start("Conform Params", layer.showConformParams, new Color(1.0f, 1.0f, 0.5f));

            if ( layer.showConformParams )
            {
                layer.conform = EditorGUILayout.BeginToggleGroup("Conform", layer.conform);
                GameObject contarget = (GameObject)EditorGUILayout.ObjectField("Target", layer.target, typeof(GameObject), true);

                if ( contarget != layer.target )
                {
                    layer.SetTarget(contarget);
                }
                layer.conformAmount = EditorGUILayout.Slider("Amount", layer.conformAmount, 0.0f, 1.0f);
                layer.raystartoff = EditorGUILayout.FloatField("Ray Start Off", layer.raystartoff);
                layer.conformOffset = EditorGUILayout.FloatField("Conform Offset", layer.conformOffset);
                layer.raydist = EditorGUILayout.FloatField("Ray Dist", layer.raydist);
                EditorGUILayout.EndToggleGroup();
            }

            MegaFoldOut.End(layer.showConformParams);
        }
        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
コード例 #4
0
    public void DisplayRuleGUI(MegaLoftRule rule)
    {
        EditorGUILayout.BeginVertical("Box");

        rule.rulename = EditorGUILayout.TextField("Name", rule.rulename);
        rule.obj = (GameObject)EditorGUILayout.ObjectField("Obj", rule.obj, typeof(GameObject), true);
        rule.obj = MegaMeshCheck.ValidateObj(rule.obj);
        rule.enabled = EditorGUILayout.Toggle("Enabled", rule.enabled);

        rule.offset = EditorGUILayout.Vector3Field("Offset", rule.offset);
        rule.scale = EditorGUILayout.Vector3Field("Scale", rule.scale);
        rule.gapin = EditorGUILayout.FloatField("Gap In", rule.gapin);
        rule.gapout = EditorGUILayout.FloatField("Gap Out", rule.gapout);

        rule.type = (MegaLoftRuleType)EditorGUILayout.EnumPopup("Type", rule.type);

        rule.weight = EditorGUILayout.FloatField("Weight", rule.weight);

        if ( rule.type == MegaLoftRuleType.Regular )
            rule.count = EditorGUILayout.IntField("Count", rule.count);

        if ( rule.type == MegaLoftRuleType.Placed )
            rule.alpha = EditorGUILayout.FloatField("Alpha", rule.alpha);

        EditorGUILayout.EndVertical();
    }
コード例 #5
0
    public override int BuildMesh(MegaShapeLoft loft, int triindex)
    {
        MegaLoftLayerSimple layer = (MegaLoftLayerSimple)surfaceLoft.Layers[surfaceLayer];

        LayerLength = 1.0f / layer.GetLength(surfaceLoft);

        if (tangent < 0.1f)
        {
            tangent = 0.1f;
        }

        //mat = surfaceLoft.transform.localToWorldMatrix;
        mat = surfaceLoft.transform.localToWorldMatrix * transform.worldToLocalMatrix;
        //mat = transform.localToWorldMatrix * surfaceLoft.transform.worldToLocalMatrix;	// * transform.worldToLocalMatrix;	//mat = surfaceLoft.transform.localToWorldMatrix;
        //mat = surfaceLoft.transform.worldToLocalMatrix * transform.localToWorldMatrix;	// * transform.worldToLocalMatrix;	//mat = surfaceLoft.transform.localToWorldMatrix;

        tm = Matrix4x4.identity;
        tw = Quaternion.identity;

        //surfacetolofttm = mat * transform.worldToLocalMatrix;
        //surfacetolofttm = surfaceLoft.transform.localToWorldMatrix * transform.worldToLocalMatrix;
        MegaMatrix.Rotate(ref tm, Mathf.Deg2Rad * tmrot);

        float off    = 0.0f;
        int   trioff = 0;

        int vi = 0;

        float ca = CrossAlpha;

        if (ca > 0.99999f)
        {
            ca = 0.99999f;
        }

        // This is also done in prepareloft
        for (int r = 0; r < rules.Count; r++)
        {
            for (int i = 0; i < rules[r].lofttris.Count; i++)
            {
                rules[r].lofttris[i].offset = 0;
            }
        }

        for (int r = 0; r < loftobjs.Count; r++)
        {
            MegaLoftRule obj = loftobjs[r];

            Vector3 sscl = (scale + obj.scale) * GlobalScale;
            Vector3 soff = Vector3.Scale(offset + obj.offset, sscl);

            off -= obj.bounds.min[(int)axis];
            off += (obj.gapin * obj.bounds.size[(int)axis]);

            for (int i = 0; i < obj.verts.Length; i++)
            {
                Vector3 p = obj.verts[i];

                p             = Deform(p, surfaceLoft, layer, start, ca, off, sscl, RemoveDof, soff);
                loftverts[vi] = p;
                loftuvs[vi++] = obj.uvs[i];
            }

            for (int i = 0; i < obj.lofttris.Count; i++)
            {
                int toff = obj.lofttris[i].offset;

                for (int t = 0; t < obj.lofttris[i].sourcetris.Length; t++)
                {
                    obj.lofttris[i].tris[toff++] = obj.lofttris[i].sourcetris[t] + trioff + triindex;
                }

                obj.lofttris[i].offset = toff;
            }

            off   += obj.bounds.max[(int)axis];
            off   += (obj.gapout * obj.bounds.size[(int)axis]);
            trioff = vi;
        }

        return(triindex);
    }
コード例 #6
0
    public void DisplayGUI()
    {
        MegaLoftLayerCloneRules layer = (MegaLoftLayerCloneRules)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        SetLimits(layer.gameObject);

        layer.LayerName    = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);
            if (!layer.Lock)
            {
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                if (layer.surfaceLoft)
                {
                    for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++)
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                        {
                            if (surfaceLayer == 0)
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                {
                    layer.surfaceLayer = surfaceLayer;
                }

                layer.start      = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length     = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh);
                layer.CalcUp     = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);

                if (layer.CalcUp)
                {
                    layer.calcUpAmount = EditorGUILayout.Slider("Up Amount", layer.calcUpAmount, 0.0f, 1.0f);
                }

                layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed);

                layer.tmrot   = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.scale   = EditorGUILayout.Vector3Field("Scale", layer.scale);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis    = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                layer.useTwistCrv = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwistCrv);
                layer.twist       = EditorGUILayout.FloatField("Twist", layer.twist);
                layer.twistCrv    = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv);
                EditorGUILayout.EndToggleGroup();

                // Advanced
                layer.RemoveDof   = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale);

                layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv);
                layer.CrossCrv    = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv);
                EditorGUILayout.EndToggleGroup();

                if (GUILayout.Button("Add Rule"))
                {
                    MegaLoftRule newrule = new MegaLoftRule();
                    layer.rules.Add(newrule);
                    GUI.changed = true;
                }

                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules");
                layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(0.5f, 0.5f, 1.0f));

                if (layer.showmainparams)
                {
                    for (int i = 0; i < layer.rules.Count; i++)
                    {
                        DisplayRuleGUI(layer.rules[i]);
                        if (GUILayout.Button("Delete Rule"))
                        {
                            layer.rules.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }
                    }
                }
                MegaFoldOut.End(layer.showmainparams);
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }

        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
コード例 #7
0
    public override int BuildMesh(MegaShapeLoft loft, int triindex)
    {
        if (tangent < 0.1f)
        {
            tangent = 0.1f;
        }

        //mat = layerPath.transform.localToWorldMatrix;
        //mat = transform.localToWorldMatrix * layerPath.transform.worldToLocalMatrix;	// * transform.worldToLocalMatrix;	//mat = surfaceLoft.transform.localToWorldMatrix;
        mat = Matrix4x4.identity;
        tm  = Matrix4x4.identity;

        MegaMatrix.Rotate(ref tm, Mathf.Deg2Rad * tmrot);
        float off    = 0.0f;
        int   trioff = 0;
        int   vi     = 0;

        Vector3 sploff = Vector3.zero;

        if (snap)
        {
            sploff = layerPath.splines[0].knots[0].p - layerPath.splines[curve].knots[0].p;
        }

        for (int r = 0; r < rules.Count; r++)
        {
            for (int i = 0; i < rules[r].lofttris.Count; i++)
            {
                rules[r].lofttris[i].offset = 0;
            }
        }

        for (int r = 0; r < loftobjs.Count; r++)
        {
            MegaLoftRule obj = loftobjs[r];

            Vector3 sscl = (scale + obj.scale) * GlobalScale;
            Vector3 soff = Vector3.Scale(offset + obj.offset, sscl);

            off -= obj.bounds.min[(int)axis];
            off += (obj.gapin * obj.bounds.size[(int)axis]);

            for (int i = 0; i < obj.verts.Length; i++)
            {
                Vector3 p = obj.verts[i];

                p             = Deform(p, layerPath, start, off, sscl, RemoveDof, soff, sploff);
                loftverts[vi] = p;
                loftuvs[vi++] = obj.uvs[i];
            }

            for (int i = 0; i < obj.lofttris.Count; i++)
            {
                int toff = obj.lofttris[i].offset;

                for (int t = 0; t < obj.lofttris[i].sourcetris.Length; t++)
                {
                    obj.lofttris[i].tris[toff++] = obj.lofttris[i].sourcetris[t] + trioff + triindex;
                }

                obj.lofttris[i].offset = toff;
            }

            off   += obj.bounds.max[(int)axis];
            off   += (obj.gapout * obj.bounds.size[(int)axis]);
            trioff = vi;
        }

        if (conform)
        {
            CalcBounds(loftverts);
            DoConform(loft, loftverts);
        }

        return(triindex);
    }
コード例 #8
0
    public void DisplayGUI()
    {
        MegaLoftLayerCloneSplineRules layer = (MegaLoftLayerCloneSplineRules)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;
        EditorGUILayout.BeginVertical("TextArea");

        SetLimits(layer.gameObject);

        layer.LayerName    = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);

            if (!layer.Lock)
            {
                layer.layerPath = (MegaShape)EditorGUILayout.ObjectField(MegaToolTip.Path, layer.layerPath, typeof(MegaShape), true);

                if (layer.layerPath && layer.layerPath.splines.Count > 1)
                {
                    layer.curve = EditorGUILayout.IntSlider(MegaToolTip.Curve, layer.curve, 0, layer.layerPath.splines.Count - 1);
                    layer.snap  = EditorGUILayout.Toggle(MegaToolTip.Snap, layer.snap);
                }

                layer.start    = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length   = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                layer.offset   = EditorGUILayout.Vector3Field("Offset", layer.offset);
                layer.Seed     = EditorGUILayout.IntField("Seed", layer.Seed);
                layer.tmrot    = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.scale    = EditorGUILayout.Vector3Field("Scale", layer.scale);
                layer.tangent  = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis     = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);
                layer.twist    = EditorGUILayout.FloatField("Twist", layer.twist);
                layer.twistCrv = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv);

                // Advanced
                layer.RemoveDof   = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale);

                if (GUILayout.Button("Add Rule"))
                {
                    MegaLoftRule newrule = new MegaLoftRule();
                    layer.rules.Add(newrule);
                    GUI.changed = true;
                }

                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules");
                layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(1.0f, 0.5f, 0.5f));

                if (layer.showmainparams)
                {
                    for (int i = 0; i < layer.rules.Count; i++)
                    {
                        DisplayRuleGUI(layer.rules[i]);
                        if (GUILayout.Button("Delete Rule"))
                        {
                            layer.rules.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }
                    }
                }

                MegaFoldOut.End(layer.showmainparams);
            }
            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();

            layer.showConformParams = MegaFoldOut.Start("Conform Params", layer.showConformParams, new Color(1.0f, 1.0f, 0.5f));

            if (layer.showConformParams)
            {
                layer.conform = EditorGUILayout.BeginToggleGroup("Conform", layer.conform);
                GameObject contarget = (GameObject)EditorGUILayout.ObjectField("Target", layer.target, typeof(GameObject), true);

                if (contarget != layer.target)
                {
                    layer.SetTarget(contarget);
                }
                layer.conformAmount = EditorGUILayout.Slider("Amount", layer.conformAmount, 0.0f, 1.0f);
                layer.raystartoff   = EditorGUILayout.FloatField("Ray Start Off", layer.raystartoff);
                layer.conformOffset = EditorGUILayout.FloatField("Conform Offset", layer.conformOffset);
                layer.raydist       = EditorGUILayout.FloatField("Ray Dist", layer.raydist);
                EditorGUILayout.EndToggleGroup();
            }

            MegaFoldOut.End(layer.showConformParams);
        }
        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
コード例 #9
0
    // Could add pre and post objects to each rule if needed
    public void BuildLoftObjects(float length)
    {
        loftobjs.Clear();

        // Reset usage count on all rules
        for (int i = 0; i < rules.Count; i++)
        {
            rules[i].usage = 0;
        }

        // Need length
        MegaLoftRule rule = GetStart();

        if (rule != null)
        {
            loftobjs.Add(rule);
            rule.usage++;
        }

        float tlen  = length;
        int   count = 0;

        int bug = 20;

        float len = 0.0f;

        while (len < tlen)
        {
            rule = GetPlaced(len);

            if (rule == null)
            {
                rule = GetRegular(count);
            }

            if (rule == null)
            {
                rule = GetFiller();
            }

            // If we have no rule then exit
            if (rule == null)
            {
                break;
            }

            loftobjs.Add(rule);
            rule.usage++;

            float gsize = (rule.gapin + rule.gapout) * rule.bounds.size[(int)axis];
            float rlen  = (rule.bounds.size[(int)axis] + gsize) * (scale[(int)axis] + rule.scale[(int)axis]) * GlobalScale;
            rlen = Mathf.Abs(rlen);
            if (rlen == 0.0f)
            {
                bug--;
                if (bug < 0)
                {
                    Debug.Log("Found too many 0 width rules, Exiting Loft early.");
                    break;
                }
            }

            len += rlen;
            count++;
        }

        // End
        rule = GetEnd();
        if (rule != null)
        {
            loftobjs.Add(rule);
            rule.usage++;
        }

        // Now tot up the verts and tri counts, we do this in prepare
        int verts = 0;
        int tris  = 0;

        for (int i = 0; i < loftobjs.Count; i++)
        {
            verts += loftobjs[i].verts.Length;
            tris  += loftobjs[i].tris.Length;
        }
    }
コード例 #10
0
    public void DisplayGUI()
    {
        MegaLoftLayerCloneRules layer = (MegaLoftLayerCloneRules)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        SetLimits(layer.gameObject);

        layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if ( layer.LayerEnabled )
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);
            if ( !layer.Lock )
            {
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                if ( layer.surfaceLoft )
                {
                    for ( int i = 0; i < layer.surfaceLoft.Layers.Length; i++ )
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if ( layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple )
                        {
                            if ( surfaceLayer == 0 )
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                    layer.surfaceLayer = surfaceLayer;

                layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh);
                layer.CalcUp = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);

                if ( layer.CalcUp )
                    layer.calcUpAmount = EditorGUILayout.Slider("Up Amount", layer.calcUpAmount, 0.0f, 1.0f);

                layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed);

                layer.tmrot = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.scale = EditorGUILayout.Vector3Field("Scale", layer.scale);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                layer.useTwistCrv = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwistCrv);
                layer.twist = EditorGUILayout.FloatField("Twist", layer.twist);
                layer.twistCrv = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv);
                EditorGUILayout.EndToggleGroup();

                // Advanced
                layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale);

                layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv);
                layer.CrossCrv = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv);
                EditorGUILayout.EndToggleGroup();

                if ( GUILayout.Button("Add Rule") )
                {
                    MegaLoftRule newrule = new MegaLoftRule();
                    layer.rules.Add(newrule);
                    GUI.changed = true;
                }

                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules");
                layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(0.5f, 0.5f, 1.0f));

                if ( layer.showmainparams )
                {
                    for ( int i = 0; i < layer.rules.Count; i++ )
                    {
                        DisplayRuleGUI(layer.rules[i]);
                        if ( GUILayout.Button("Delete Rule") )
                        {
                            layer.rules.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }
                    }
                }
                MegaFoldOut.End(layer.showmainparams);
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }

        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }