/// <summary> /// Render visual to printer. /// </summary> /// <param name="visual">Root of the visual to render</param> /// <param name="worldTransform">World transform to apply to the root visual</param> /// <param name="windowClip">The window clip of the outermost window or Empty</param> /// <param name="fRenderForBitmapEffect">True if we are rendering the visual /// to apply an effect to it</param> /// internal void Render(Visual visual, Matrix worldTransform, Rect windowClip) { if (visual == null) { throw new ArgumentNullException("visual"); } // If the bitmapTarget we're writing to is frozen then we can't proceed. Note that // it's possible for the BitmapVisualManager to be constructed with a mutable BitmapImage // and for the app to later freeze it. Such an application is misbehaving if // they subsequently try to render to the BitmapImage. if (_bitmapTarget.IsFrozen) { throw new ArgumentException(SR.Get(SRID.Image_CantBeFrozen)); } int sizeX = _bitmapTarget.PixelWidth; int sizeY = _bitmapTarget.PixelHeight; double dpiX = _bitmapTarget.DpiX; double dpiY = _bitmapTarget.DpiY; Debug.Assert((sizeX > 0) && (sizeY > 0)); Debug.Assert((dpiX > 0) && (dpiY > 0)); // validate the data if ((sizeX <= 0) || (sizeY <= 0)) { return; // nothing to draw } if ((dpiX <= 0) || (dpiY <= 0)) { dpiX = 96; dpiY = 96; } SafeMILHandle renderTargetBitmap = _bitmapTarget.MILRenderTarget; Debug.Assert(renderTargetBitmap != null, "Render Target is null"); IntPtr pIRenderTargetBitmap = IntPtr.Zero; try { // // Allocate a fresh synchronous channel. // MediaContext mctx = MediaContext.CurrentMediaContext; DUCE.Channel channel = mctx.AllocateSyncChannel(); // // Acquire the target bitmap. // Guid iidRTB = MILGuidData.IID_IMILRenderTargetBitmap; HRESULT.Check(UnsafeNativeMethods.MILUnknown.QueryInterface( renderTargetBitmap, ref iidRTB, out pIRenderTargetBitmap)); // // Render the visual on the synchronous channel. // Renderer.Render( pIRenderTargetBitmap, channel, visual, sizeX, sizeY, dpiX, dpiY, worldTransform, windowClip); // // Release the synchronous channel. This way we can // re-use that channel later. // mctx.ReleaseSyncChannel(channel); } finally { UnsafeNativeMethods.MILUnknown.ReleaseInterface(ref pIRenderTargetBitmap); } _bitmapTarget.RenderTargetContentsChanged(); }