// Update is called once per frame void Update() { if (item != null) { BlackPower bp = item.GetComponent <BlackPower>(); SetCustomText( bp.currentPower + " BP (BlackPower)", bp.maxPower + " BP Power Level", (BlackPower.getPower(bp.maxPower) / BlackPower.getPower(BlackPowerType.lowPower)) + " BP Per Second", ConnectedModules(item.SurroundingMechanisms()) ); currentPower.text = currentPowerText; currentPower2.text = currentPowerText2; currentSpeed.text = currentSpeedText; connectedModules.text = connectedModulesText; } }