private void Awake() { rb = GetComponent <Rigidbody>(); mechaController = GetComponent <MechaController>(); canon = GetComponent <CannonBehavior>(); _currentMaxSideSpeed = BaseSideSpeed; }
// Use this for initialization void Start() { mechaController = GetComponent <MechaController>(); scoring = GetComponent <Scoring>(); // init variables RemainingTimeSec = 0; Combo = 0; // randomly init current and next letters currLetter = GenerateRandomCharacter(); EventManager.Instance.OnCurrentLetterChange.Invoke(currLetter.ToString()); for (int i = 0; i < NextLettersNumber; ++i) { nextLetters.Add(GenerateRandomCharacter()); } EventManager.Instance.OnNextLettersChange.Invoke(new string(nextLetters.ToArray())); EventManager.Instance.OnPastLettersChange.Invoke(""); }
private void Awake() { m_MechaController = GetComponent <MechaController>(); rewiredPlayer = ReInput.players.GetPlayer((int)playerNumber); }
private void Awake() { FireRateLaser = BaseFireRateLaserValue * 1.8f; FireRateMissile = BaseFireRateMissileValue * 1.8f; mechaController = GetComponent <MechaController>(); }