コード例 #1
0
        public void SetupTooltip(StatTooltipData tooltipData, MechDef mechDef)
        {
            tooltipData.dataList.Clear();

            {
                var melee          = MechDefFirepowerStatistics.GetMelee(mechDef);
                var meleeFirepower = GetFirepower(mechDef, true);

                tooltipData.dataList.Add("<u>" + Strings.T("Melee Damage") + "</u>", $"{melee.Damage + meleeFirepower.TotalDamage}");
                //tooltipData.dataList.Add(Strings.T("Melee Total Damage"), $"{melee.Damage + meleeFirepower.TotalDamage}");
                tooltipData.dataList.Add(Strings.T("Melee Stability Dmg"), $"{melee.Instability + meleeFirepower.TotalInstability}");
                tooltipData.dataList.Add(Strings.T("M.Heat/Struct.Dmg"), $"{melee.HeatDamage + meleeFirepower.TotalHeatDamage}/{melee.StructureDamage + meleeFirepower.TotalStructureDamage}");
                //tooltipData.dataList.Add(Strings.T("Melee Accuracy"), $"{melee.Accuracy}");
                //tooltipData.dataList.Add(Strings.T("Melee Sup. Accuracy"), $"{meleeFirepower.AverageAccuracy}");
            }

            {
                var firepower = GetFirepower(mechDef, false);
                tooltipData.dataList.Add("<u>" + Strings.T("Ranged Damage") + "</u>", $"{firepower.TotalDamage}");
                tooltipData.dataList.Add(Strings.T("Ranged Stability Dmg"), $"{firepower.TotalInstability}");
                //tooltipData.dataList.Add(Strings.T("Ranged Average Accuracy"), $" {firepower.AverageAccuracy}");
                tooltipData.dataList.Add(Strings.T("R.Heat/Struct.Dmg"), $"{firepower.TotalHeatDamage}/{firepower.TotalStructureDamage}");
            }

            //{
            //	var dfa = MechDefFirepowerStatistics.GetDFA(mechDef);
            //	tooltipData.dataList.Add(Strings.T("DFA D/I/A/S"), $"{dfa.Damage} / {dfa.Instability} / {dfa.Accuracy} / {dfa.StructureDamage}");
            //}
        }
コード例 #2
0
        public float BarValue(MechDef mechDef)
        {
            var firepower = GetFirepower(mechDef);
            var melee     = MechDefFirepowerStatistics.GetMelee(mechDef);
            // TODO: make Mathf.Max between non-melee damage and melee+support damage, dont just add
            var totalDamage = firepower.TotalDamage + melee.Damage; // + firepower.GetDFA().Damage;

            return(firepower.BarValue(totalDamage, true));
        }