public override void OnInspectorGUI() { if (GUILayout.Button("Open Event Editor")) { MecanimEventEditor editor = EditorWindow.GetWindow <MecanimEventEditor>(); editor.TargetController = serializedObject.FindProperty("lastEdit").objectReferenceValue; } if (previewedMotion != null && previewedMotion is UnityEditor.Animations.BlendTree && avatarPreview != null) { EditorGUILayout.Separator(); GUILayout.Label("BlendTree Parameter(s)", GUILayout.ExpandWidth(true)); UnityEditor.Animations.BlendTree bt = previewedMotion as UnityEditor.Animations.BlendTree; for (int i = 0; i < bt.GetRecursiveBlendParamCount(); i++) { float min = bt.GetRecursiveBlendParamMin(i); float max = bt.GetRecursiveBlendParamMax(i); string paramName = bt.GetRecursiveBlendParam(i); float value = Mathf.Clamp(avatarPreview.Animator.GetFloat(paramName), min, max); value = EditorGUILayout.Slider(paramName, value, min, max); avatarPreview.Animator.SetFloat(paramName, value); } } }
public static MecanimEventEditorPopup Show(MecanimEventEditor editor, MecanimEvent e, KeyValuePair<string, EventConditionParamTypes>[] availableParameters) { actived = EditorWindow.GetWindow<MecanimEventEditorPopup>(false, "Edit Event"); actived.eventEditing = e; actived.eventTemp = new MecanimEvent(e); actived.editor = editor; actived.availableParameters = availableParameters; actived.conditionList = new UnityEditorInternal.ReorderableList(actived.eventTemp.condition.conditions, typeof(EventConditionEntry)); actived.conditionList.drawElementCallback = new UnityEditorInternal.ReorderableList.ElementCallbackDelegate(actived.DrawConditionsElement); actived.conditionList.drawHeaderCallback = new UnityEditorInternal.ReorderableList.HeaderCallbackDelegate(actived.DrawConditionsHeader); return actived; }
public static MecanimEventEditorPopup Show(MecanimEventEditor editor, MecanimEvent e, KeyValuePair <string, EventConditionParamTypes>[] availableParameters) { actived = EditorWindow.GetWindow <MecanimEventEditorPopup>(false, "Edit Event"); actived.eventEditing = e; actived.eventTemp = new MecanimEvent(e); actived.editor = editor; actived.availableParameters = availableParameters; actived.conditionList = new UnityEditorInternal.ReorderableList(actived.eventTemp.condition.conditions, typeof(EventConditionEntry)); actived.conditionList.drawElementCallback = new UnityEditorInternal.ReorderableList.ElementCallbackDelegate(actived.DrawConditionsElement); actived.conditionList.drawHeaderCallback = new UnityEditorInternal.ReorderableList.HeaderCallbackDelegate(actived.DrawConditionsHeader); return(actived); }