public void TearDown() { var state = TestContext.CurrentContext.Result.Outcome; if (state.Status == TestStatus.Failed && _layouter != null) { Utils.SaveImageAsTestSample(TestContext.CurrentContext, TestContext.Out, MazeVisualizer.GetImage(_layouter), _layouter.Rectangles.Count, "MazeErrorsSamples"); } }
public void TearDown() { Utils.SaveImageAsTestSample(TestContext.CurrentContext, TestContext.Out, MazeVisualizer.GetImage(_layouter), _layouter.Rectangles.Count, "MazeSamples"); }