void SetOuterWalls() { for (int i = 0; i < _mazeCells.Count; ++i) { // West if (_mazeShaper.IsWestBorderCell(i)) { _mazeCells[i].SetOuterWallAsBorder(WallIndex.WestWall); } // South if (_mazeShaper.IsSouthBorderCell(i)) { _mazeCells[i].SetOuterWallAsBorder(WallIndex.SouthWall); } // East if (_mazeShaper.IsEastBorderCell(i)) { _mazeCells[i].SetOuterWallAsBorder(WallIndex.EastWall); } // North if (_mazeShaper.IsNorthBorderCell(i)) { _mazeCells[i].SetOuterWallAsBorder(WallIndex.NorthWall); } } }
public void IsBorderCellTest(int maxY, int maxX, int cellIndex, WallIndex wallIndex, bool expectedResult) { // Arrange MazeShaperZ shaper = new MazeShaperZ(maxY, maxX); // Act bool result = false; if (wallIndex == WallIndex.NorthWall) { result = shaper.IsNorthBorderCell(cellIndex); } if (wallIndex == WallIndex.EastWall) { result = shaper.IsEastBorderCell(cellIndex); } if (wallIndex == WallIndex.SouthWall) { result = shaper.IsSouthBorderCell(cellIndex); } if (wallIndex == WallIndex.WestWall) { result = shaper.IsWestBorderCell(cellIndex); } // Assert Assert.That(expectedResult, Is.EqualTo(result)); }