public void CreateBombedMazeGamePrototype() { MazeGame game = new MazeGame(); MazePrototypeFactory bombedMazeFactory = new MazePrototypeFactory(new Maze(), new RoomWithABomb(), new BombedWall(), new Door()); Maze maze = game.CreateMazePrototype(bombedMazeFactory); Assert.IsNotNull(maze.RoomNo(1) as RoomWithABomb); Assert.IsInstanceOfType(maze.RoomNo(1).GetSide(Direction.North), typeof(BombedWall)); Assert.IsNotInstanceOfType(maze.RoomNo(2), typeof(EnchantedRoom)); }
static void Main(string[] args) { MazeGame game = new MazeGame(); Maze maze; MazePrototypeFactory simpleMazeFactory = new MazePrototypeFactory(new Maze_Prototype(), new WallPrototype(), new RoomPrototype(), new DoorPrototype()); maze = game.CreateMaze(simpleMazeFactory); MazePrototypeFactory bombedMazeFactory = new MazePrototypeFactory(new Maze_Prototype(), new BombedWallPrototype(), new RoomWithABombPrototype(), new DoorPrototype()); maze = game.CreateMaze(bombedMazeFactory); }
public Maze CreateMazePrototype(MazePrototypeFactory protoFactory) { Maze aMaze = protoFactory.MakeMaze(); Room r1 = protoFactory.MakeRoom(1); Room r2 = protoFactory.MakeRoom(2); Door theDoor = protoFactory.MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, protoFactory.MakeWall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, protoFactory.MakeWall()); r1.SetSide(Direction.West, protoFactory.MakeWall()); r2.SetSide(Direction.North, protoFactory.MakeWall()); r2.SetSide(Direction.East, protoFactory.MakeWall()); r2.SetSide(Direction.South, protoFactory.MakeWall()); r2.SetSide(Direction.West, theDoor); return(aMaze); }
public void Setup() { SetOrReset(); mazeFactory = new MazePrototypeFactory(new Maze(), new Wall(), new EnchantedRoom(), new DoorNeedingSpell()); maze = mazeGame.CreateMaze(mazeFactory); }
public void Setup() { SetOrReset(); mazeFactory = new MazePrototypeFactory(new Maze(), new Wall(), new Room(), new Door()); maze = mazeGame.CreateMaze(mazeFactory); }
private static void Main() { var _ = new MazePrototypeFactory(new Wall.Wall(), new Room.Room(), new Door.Door()); }
private static void Main() { var game = new MazeGame(); var factory = new MazePrototypeFactory(new Maze(), new BoombedWall(), new Room(), new Door()); var maze = game.CreateGame(factory); }