public Save() { ColorIndex = 1; CurrentMaze = new List <MazeNodeData>(); CurrentSolution = new List <MazeNodeData>(); CurrentPosition = new MazeNodeData(); }
public static void saveMove(MazeNodeData position, int moves, int score) { save.CurrentPosition = position; save.CurrentRemainingMoves = moves; save.CurrentScore = score; if (save.HighScore < save.CurrentScore) { save.HighScore = save.CurrentScore; } SaveToXml(); }
public MazeNodeData convertToMazeNodeData() { MazeNodeData output = new MazeNodeData(); output.x = x; output.y = y; List <MazeNode> directions = new List <MazeNode>(); directions.Add(back); if (forwards.Count > 0) { directions.AddRange(forwards); } foreach (MazeNode node in directions) { if (node != null) { if (output.x == node.x) { if (output.y < node.y) { output.dir.Add(direction.north); } else { output.dir.Add(direction.south); } } else { if (output.x < node.x) { output.dir.Add(direction.east); } else { output.dir.Add(direction.west); } } } } return(output); }