public void Configure(List <string> arguments) { try { if (arguments.Count < 1) { string message = "The command '<color=" + ConsoleConfiguration.HighlightColour + ">configure default-maze</color>' needs an additional argument with the name of the level that should be the new default.json"; message += ConfigureCommand.GetConfigurableArguments(); throw new NotEnoughArgumentsConsoleException(message); } string sanatisedLevelName = arguments[0].ToLower().Replace(" ", "-"); bool levelExists = MazeLevelLoader.MazeLevelExists(sanatisedLevelName); if (!levelExists) { string message = $"Could not find a maze level with the name {sanatisedLevelName}."; throw new CouldNotFindMazeLevelConsoleException(message); } MazeLevelLoader.ReplaceMazeLevel(sanatisedLevelName, "default"); Console.Instance.PrintToReportText($"{sanatisedLevelName} is now the default maze level."); } catch (System.Exception) { throw; } }
public void LoadMaze() { Logger.Log("Load maze (in editor)"); if (string.IsNullOrWhiteSpace(_mazeName)) { Logger.Warning(Logger.Datawriting, "In order to save the maze level, please fill in a maze name"); return; } bool mazeLevelNameExists = MazeLevelLoader.MazeLevelExists(_mazeName); if (mazeLevelNameExists) { MazeLevelGameplayManager.Instance.UnloadLevel(); MazeLevelData mazeLevelData = MazeLevelLoader.LoadMazeLevelData(_mazeName); MazeLevelLoader.LoadMazeLevelForEditor(mazeLevelData); } EditorSelectedMazeTileModifierContainer selectedTileModifierContainer = EditorCanvasUI.Instance.SelectedTileModifierContainer as EditorSelectedMazeTileModifierContainer; selectedTileModifierContainer?.SetInitialModifierValues(); EditorMazeTileModificationPanel.Instance?.Reset(); EditorMazeTileModificationPanel.Instance?.DestroyModifierActions(); }
private MazeLevelData GetMazeLevelData(string sanatisedLevelName) { bool levelExists = MazeLevelLoader.MazeLevelExists(sanatisedLevelName); if (!levelExists) { string message = $"Could not find a maze level with the name '<color={sanatisedLevelName}>info maze</color>'.\n"; throw new MazeLevelNameNotFoundConsoleException(message); } MazeLevelData mazeLevelData = MazeLevelLoader.LoadMazeLevelData(sanatisedLevelName); return(mazeLevelData); }