コード例 #1
0
    public void ExecuteAction()
    {
        switch (_tileModifierActionType)
        {
        case TileModifierActionType.AssignMazeLevelEntry:
            MazeLevelEntryAssigner.AssignMazeLevelEntry();
            break;

        case TileModifierActionType.GenerateTileTransformationMap:
            MazeTileTransformationMapper.GenerateTileTransformationMap();
            break;

        case TileModifierActionType.CreateNewTileAreaEntry:
            NewTileAreaEntryCreator.CreateNewTileAreaEntry();
            break;

        case TileModifierActionType.AssignTileAreaToEnemySpawnpoint:
            TileAreaToEnemySpawnpointAssigner.AssignTileAreaToEnemySpawnpoint();
            break;

        default:
            Logger.Error("Action type was not yet implemented");
            break;
        }
    }
コード例 #2
0
 private void Awake()
 {
     Instance = this;
 }