コード例 #1
0
ファイル: GameController.cs プロジェクト: UnityULL/Practica5
    private void Start()
    {
        if (roomSize < 2.5f)
        {
            throw new UnityException("room size is too small");
        }

        generator = new MazeGenerator(columns, rows);
        generator.BuildInUnity(floorPrefab, wallPrefab, roomSize);
        monstersContainer = new GameObject();
        InitContainer();
        // After 10 seconds, the game will spawn a monster every min
        StartCoroutine(Spawn(10.0f, 60.0f));
    }