private void initMazePrefabs() { foreach (Renderer r in wallPrefab.GetComponentsInChildren <Renderer>()) { r.material = materials[2]; } foreach (Renderer r in floorPrefab.GetComponentsInChildren <Renderer>()) { r.material = materials[0]; } foreach (Renderer r in doorPrefab.GetComponentsInChildren <Renderer>()) { r.material = materials[2]; } foreach (Renderer r in breakablePrefab.GetComponentsInChildren <Renderer>()) { r.material = materials[3]; } foreach (Renderer r in jumpPrefab.GetComponentsInChildren <Renderer>()) { r.material = materials[2]; } }