public void ATfalse()//解除 { Joystick.enabled = true; if (audioplay) { audioplay = false; bgm[1].Stop(); } damage.color = new Color(1, 1, 1, 0); hellcamera.enabled = false; attacker = false; enemy.GetComponent <Mayoibi>().enabled = true; enemy.GetComponent <haikai>().enabled = true; enemyobjs[obj] = enemy; enemypositions[obj] = enemy.transform.position; enemy.transform.position = new Vector3(0, 0, 0); if (obj < 3) { obj++; } else { obj = 0; } Jairon.enabled = true; mayoibi.Invoke("sikaku_sessyoku_hukkatu", 10);//2秒後視覚と接触の判定が復活する。 //追記点・カメラの切り替えを再度可能にする //Jairon.enabled = true; Screen.autorotateToLandscapeRight = true; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToPortraitUpsideDown = true; //追記ここまで }