// Update is called once per frame public void Update() { if (AZ == null && distance == 0.0f) { clone.transform.position = player.transform.position; transform.position = player.transform.position; return; } RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, Mathf.Infinity) && AZ) { AZ.transform.position = hit.point + new Vector3(0.0f, 6.0f, 0.0f); } if ((distance == 0.0f || rayon == 0.0f) && AZ) { if (rayon == 0.0f) { clone = Instantiate(PS, player.transform.position + new Vector3(0, 1, 0), Quaternion.LookRotation(-hit.point - new Vector3(0, 1, 0) + player.transform.position)); transform.position = player.transform.position + new Vector3(0, 1, 0); } else { clone = Instantiate(PS, player.transform.position, new Quaternion(0, 0, 0, 0)); } audio.clip = sound[Random.Range(0, sound.Length)]; audio.Play(); player.GetComponent <MayaSorts>().LastSending[positionInTab] = Time.realtimeSinceStartup; StartCoroutine(Execute()); Destroy(AZ.gameObject); return; } if (Input.GetKeyDown(KeyCode.Escape)) { Destroy(gameObject); } if (Input.GetMouseButton(0) && AZ) { clone = Instantiate(PS, hit.point, new Quaternion(0, 0, 0, 0)); player.GetComponent <MayaSorts>().LastSending[positionInTab] = Time.realtimeSinceStartup; transform.position = hit.point; audio.clip = sound[Random.Range(0, sound.Length)]; audio.Play(); StartCoroutine(Execute()); Destroy(AZ.gameObject); } }
void updateAnimator() { if (attack && !move) { if (counter != 0) { counter = System.Math.Max(counter - Time.deltaTime, 0); } else if (counter == 0) { Stats mayaStat = maya.GetComponent <Stats>(); int damage = stats.getDamage(mayaStat); // Debug.Log(damage); GetComponent <AudioSource>().Play(); mayaStat.hp -= damage; if (mayaStat.hp <= 0) { attack = false; dead = true; } counter = hitRate; } } else { counter = 0.6f; } anim.SetInteger("health", health); anim.SetBool("isMoving", move); anim.SetBool("attack", attack); if (attack) { anim.SetFloat("attackRange", distToMaya); } else { anim.SetFloat("attackRange", 1000); } }