コード例 #1
0
    private bool isAbnormalReacting;                    //是否正在反应



    private void Start()
    {
        //初始化,获得各种组件
        rctMng       = reactionManager.GetComponent <ReactionManager>();
        mctMng       = createManager.GetComponent <MatterCreateManager>();
        nowWaitFrame = waitFrame;
        //ui = equUI.GetComponent<ReactionEquUI>();
        thisMatter        = this.GetComponent <MatterName>();
        thisCondition_old = thisMatter.rctCondition;
        //activeEquIndex = null;
        //includeEqu = null;
        //includeObj = null;
        objList           = new List <GameObject>();
        objMatterList     = new List <MatterName>();
        objMatterList_old = new List <ReactionCondition>();
        cmtEqus           = new List <ChemicalEqu>();
        abnormalChecked   = false;
    }
コード例 #2
0
    private bool abnormalChecked;                       //非normal状态时是否检查过,提高效率



    private void Start()
    {
        sprite = gameObject.transform.GetChild(2).gameObject;


        //初始化,获得各种组件
        equUI             = GameObject.Find("UI/ReactionEquUI").gameObject;
        rctMng            = reactionManager.GetComponent <ReactionManager>();
        mctMng            = createManager.GetComponent <MatterCreateManager>();
        ui                = equUI.GetComponent <ReactionEquUI>();
        thisMatter        = this.GetComponent <MatterName>();
        thisCondition_old = thisMatter.rctCondition;
        activeEquIndex    = null;
        //includeEqu = null;
        //includeObj = null;
        objList           = new List <GameObject>();
        objMatterList     = new List <MatterName>();
        objMatterList_old = new List <ReactionCondition>();
        cmtEqus           = new List <ChemicalEqu>();
        abnormalChecked   = true;
        //nowWaitFrame = waitFrame;
    }