public ActionResult EatItems(int x, int y) { if (isPlayingComputer) { GameTable.EatLeft(x, y); PlayerTurn = !PlayerTurn; GameTable.ComputerEatRandom(); PlayerTurn = !PlayerTurn; } else { GameTable.EatLeft(x, y); PlayerTurn = !PlayerTurn; } return(PartialView("GameTable", GameTable)); }