コード例 #1
0
        public void BasicSpriteTexture()
        {
            Assert.True(Engine.Initialize("Altseed2 C# Engine", 800, 600, new Configuration()));

            var count = 0;

            var t1 = Texture2D.Load(@"../../Core/TestData/IO/AltseedPink.png");
            var t2 = Texture2D.Load(@"../../Core/TestData/IO/AltseedPink.jpg");

            Assert.NotNull(t1);
            Assert.NotNull(t2);

            var s1   = RenderedSprite.Create();
            var s1_2 = RenderedSprite.Create();
            var s1_3 = RenderedSprite.Create();
            var s2   = RenderedSprite.Create();

            s1.Texture = t1;
            s1.Src     = new RectF(0, 0, 128, 128);

            var trans = new Matrix44F();

            trans.SetTranslation(100, 200, 0);
            s1_2.Texture   = t1;
            s1_2.Transform = trans;
            s1_2.Src       = new RectF(128, 128, 256, 256);

            trans = new Matrix44F();
            trans.SetTranslation(200, 200, 0);
            s1_3.Texture   = t1;
            s1_3.Transform = trans;
            s1_3.Src       = new RectF(128, 128, 256, 256);

            trans = new Matrix44F();
            trans.SetTranslation(200, 200, 0);
            s2.Texture   = t2;
            s2.Transform = trans;
            s2.Src       = new RectF(128, 128, 256, 256);

            while (Engine.DoEvents() && count++ < 300)
            {
                Assert.True(Engine.Graphics.BeginFrame());

                Engine.Renderer.DrawSprite(s1);
                Engine.Renderer.DrawSprite(s1_2);
                Engine.Renderer.DrawSprite(s2);
                Engine.Update();

                var cmdList = Engine.Graphics.CommandList;
                cmdList.SetRenderTargetWithScreen();

                Engine.Renderer.Render(cmdList);
                Assert.True(Engine.Graphics.EndFrame());
            }

            Engine.Terminate();
        }
コード例 #2
0
        public void DrawingPriority()
        {
            Assert.True(Engine.Initialize("ObjectSystem Test", 800, 600, new Configuration()));

            var texture  = Texture2D.Load(@"../../Core/TestData/IO/AltseedPink.png");
            var texture2 = Texture2D.Load(@"../../Core/TestData/IO/AltseedPink.jpg");

            Assert.NotNull(texture);

            var scene = Engine.CurrentScene;
            var obj1  = new TaggedObject()
            {
                DrawingPriority = 1,
                Tag             = "1",
            };

            var tr = new Matrix44F();

            tr.SetTranslation(0, 0, 0);
            var comp1 = new TextureComponent()
            {
                Texture   = texture,
                Src       = new RectF(200, 0, 200, 200),
                Transform = tr,
            };

            obj1.AddComponent(comp1);
            scene.AddObject(obj1);

            var obj2 = new TaggedObject()
            {
                DrawingPriority = 2,
                Tag             = "2",
            };

            tr = new Matrix44F();
            tr.SetTranslation(200, 200, 0);
            var comp2 = new TextureComponent()
            {
                Texture   = texture2,
                Src       = new RectF(100, 100, 200, 200),
                Transform = tr,
            };

            obj2.AddComponent(comp2);
            scene.AddObject(obj2);

            var obj3 = new TaggedObject()
            {
                DrawingPriority = 3,
                Tag             = "3",
            };

            tr = new Matrix44F();
            tr.SetTranslation(400, 400, 0);
            var comp3 = new TextureComponent()
            {
                Texture   = texture,
                Src       = new RectF(0, 200, 200, 200),
                Transform = tr,
            };

            obj3.AddComponent(comp3);
            scene.AddObject(obj3);

#if COUNT
            var count = 0;
#endif
            while (Engine.DoEvents()
#if COUNT
                   && count < 300
#endif
                   )
            {
                Assert.True(Engine.Graphics.BeginFrame());

                Engine.Update();

                var cmdList = Engine.Graphics.CommandList;
                cmdList.SetRenderTargetWithScreen();
                Engine.Renderer.Render(cmdList);

                Assert.True(Engine.Graphics.EndFrame());
                if (Engine.Keyboard.GetKeyState(Keys.Escape) == ButtonState.Push)
                {
                    break;
                }
#if COUNT
                count++;
#endif
            }

            Engine.Terminate();
        }