コード例 #1
0
ファイル: DrawTails.cs プロジェクト: koropet/PKUserTools
        void TransformTail(Point3d p1, Point3d p11, double bulge, sbyte flip, ref Polyline tail, out double offset)
        {
            double angle = 2 * Math.Atan(bulge);

            /*угол касательной аналитически получен как 2 вписанных угла. Например, если bulge равно 1, то
             * имеем дугу с хордой равной двум выпуклостям. Это соответствует углу между хордой и касательной 90 градусов, а угол между хордой
             * и хордой к середине дуги 45 градусов
             */
            angle *= flip;           //чтобы было в нужную сторону на обоих концах

            Vector3d p1p2v = p1.Subtract(p11.GetAsVector()).GetAsVector();

            p1p2v = p1p2v.RotateBy(angle, Vector3d.ZAxis * -1);          //-1здесь служит для корректировки направления (по результатам отладки)

            Point2d first = tail.GetPoint2dAt(0);

            offset = first.Y * offsetMode * side;

            //смысл смещения заключается в том, что иногда требуется нарисовать шпильки со смещением от базовой линии
            //смещение управляется начальной координатой хвоста

            Matrix3d M = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                        p1, p1p2v.DivideBy(p1p2v.Length), p1p2v.GetPerpendicularVector().MultiplyBy(side * flip), Vector3d.ZAxis);

            M *= Matrix3d.Displacement(Vector3d.YAxis * first.Y * -1 * (offsetMode ^ 1));


            tail.TransformBy(M);
        }
コード例 #2
0
        public void cmdTestUCS()
        {
            var doc = AcApp.DocumentManager.MdiActiveDocument;
            var ed  = doc.Editor;
            var db  = doc.Database;

            using (var tr = db.TransactionManager.StartTransaction())
            {
                var bt = tr.GetObject(db.BlockTableId, OpenMode.ForRead) as BlockTable;
                var ms = tr.GetObject(bt[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord;

                var ucs = new CoordinateSystem3d(new Point3d(11, 22, 0), Vector3d.XAxis, Vector3d.YAxis);

                //UCS到WCS的转换矩阵
                var matrix = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                            ucs.Origin, ucs.Xaxis, ucs.Yaxis, ucs.Zaxis);

                ed.CurrentUserCoordinateSystem = matrix;

                //API中加进去的都是WCS的坐标,我们构造的时候是通过UCS里的坐标值来构造的,真正加进去之前需要转换到WCS
                var circle = new Autodesk.AutoCAD.DatabaseServices.Circle();
                circle.Center = new Point3d(10, 10, 0);
                circle.Radius = 5;
                circle.TransformBy(matrix);

                ms.AppendEntity(circle);
                tr.AddNewlyCreatedDBObject(circle, true);

                tr.Commit();
            }
        }
コード例 #3
0
ファイル: DrawTails.cs プロジェクト: koropet/PKUserTools
        void InputTail()
        {
            asc = UT.GetAnnoScale("CANNOSCALE");
            var sset_poly = Input.Objects("Выберите полилинию-хвост. Прикрепление будет к начальной точке");

            if (Input.StatusOK)
            {
                using (var th = new TransactionHelper())
                {
                    try
                    {
                        var pl = th.EditObjects(sset_poly)[0] as Polyline;

                        tail_default = pl.Clone() as Polyline;
                    }
                    catch (System.Exception)
                    {
                        InputTail();
                        return;
                    }
                    var p1    = Input.Point("Укажите базовую точку");
                    var p2    = Input.Point("Укажите направление Х");
                    var p1p2v = p1.Subtract(p2.GetAsVector()).GetAsVector();

                    tail_default.TransformBy(Matrix3d.AlignCoordinateSystem(p1, p1p2v.DivideBy(p1p2v.Length), p1p2v.GetPerpendicularVector(), Vector3d.ZAxis,
                                                                            Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis));
                    tail_default.TransformBy(Matrix3d.Scaling(asc.Scale, Point3d.Origin));
                }
            }
        }
コード例 #4
0
        public static Matrix3d GetUcs(Point3d f, Point3d s, Point3d T, bool toWcSorToUCs)
        {
            Matrix3d UCS;

            var qF  = new Quaternion(0, f.X, f.Y, f.Z);
            var qS  = new Quaternion(0, s.X, s.Y, s.Z);
            var qT  = new Quaternion(0, T.X, T.Y, T.Z);
            var ucs = new UCS(qF, qS, qT);

            var qX = ucs.ToACS(new Quaternion(0, 1, 0, 0)) - ucs.ToACS(new Quaternion(0, 0, 0, 0));
            var qY = ucs.ToACS(new Quaternion(0, 0, 1, 0)) - ucs.ToACS(new Quaternion(0, 0, 0, 0));
            var qZ = ucs.ToACS(new Quaternion(0, 0, 0, 1)) - ucs.ToACS(new Quaternion(0, 0, 0, 0));
            var o  = ucs.ToACS(new Quaternion(0, 0, 0, 0));

            var x = new Vector3d(qX.GetX(), qX.GetY(), qX.GetZ());
            var y = new Vector3d(qY.GetX(), qY.GetY(), qY.GetZ());
            var z = new Vector3d(qZ.GetX(), qZ.GetY(), qZ.GetZ());
            var O = new Point3d(o.GetX(), o.GetY(), o.GetZ());


            if (toWcSorToUCs)
            {
                UCS = Matrix3d.AlignCoordinateSystem(
                    Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, O, x, y, z);
            }
            else
            {
                UCS = Matrix3d.AlignCoordinateSystem(
                    O, x, y, z, Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis);
            }


            return(UCS);
        }
コード例 #5
0
ファイル: MyTool.cs プロジェクト: llhswwha/LocationSystem
        public static void ShowWCSAndUCS(Point3d p)
        {
            Document acDoc   = Application.DocumentManager.MdiActiveDocument;
            Database acCurDb = acDoc.Database;

            using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
            {
                Point3d pPt3dWCS = p;
                Point3d pPt3dUCS = p;

                ViewportTableRecord acVportTblRec;
                acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId,
                                                  OpenMode.ForWrite) as ViewportTableRecord;

                Matrix3d newMatrix = new Matrix3d();
                newMatrix = Matrix3d.AlignCoordinateSystem(Point3d.Origin,
                                                           Vector3d.XAxis,
                                                           Vector3d.YAxis,
                                                           Vector3d.ZAxis,
                                                           acVportTblRec.Ucs.Origin,
                                                           acVportTblRec.Ucs.Xaxis,
                                                           acVportTblRec.Ucs.Yaxis,
                                                           acVportTblRec.Ucs.Zaxis);

                pPt3dWCS = pPt3dWCS.TransformBy(newMatrix);

                Application.ShowAlertDialog("The WCS coordinates are: \n" +
                                            pPt3dWCS.ToString() + "\n" +
                                            "The UCS coordinates are: \n" +
                                            pPt3dUCS.ToString());

                acTrans.Commit();
            }
        }
コード例 #6
0
        /// <summary>
        /// нанизываем на линию символы исходя из точек
        /// </summary>
        /// <param name="data">массив точек для вставки символов</param>
        /// <returns></returns>
        Polyline Prepare()
        {
            var result = new Polyline();

            //сортируем точки исходя из расстояния от начала
            data.Sort((x, y) => x.GetDistanceTo(p1.to2d()).CompareTo(y.GetDistanceTo(p1.to2d())));
            result.AddVertexAt(0, p11.to2d(), 0, 0, 0);

            foreach (Point2d pt in data)
            {
                Matrix3d M = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                            new Point3d(pt.X, pt.Y, 0), p1p2v, p1p2v.GetPerpendicularVector(), Vector3d.ZAxis);

                //переносим и масштабируем символ
                Polyline bl = DefaultPolyline();
                bl.TransformBy(M);
                M = Matrix3d.Scaling(size, new Point3d(pt.X, pt.Y, 0));
                bl.TransformBy(M);

                //добавляем символ по одной точке в результирующую полилинию в ее конец
                for (int i = 0; i < bl.NumberOfVertices; i++)
                {
                    result.AddVertexAt(result.NumberOfVertices, bl.GetPoint2dAt(i), 0, 0, 0);
                }
            }

            result.AddVertexAt(result.NumberOfVertices, p21.to2d(), 0, 0, 0);
            result.SetDatabaseDefaults();
            return(result);
        }
コード例 #7
0
ファイル: Db.cs プロジェクト: zhengjian211/MgdDbg
        GetEcsToWcsMatrix(Point3d origin, Vector3d zAxis)
        {
            const double kArbBound = 0.015625;         //  1/64th

            // short circuit if in WCS already
            if (zAxis == Utils.Ge.kZAxis)
            {
                return(Matrix3d.Identity);
            }

            Vector3d xAxis, yAxis;

            Debug.Assert(zAxis.IsUnitLength(Tolerance.Global));

            if ((Math.Abs(zAxis.X) < kArbBound) && (Math.Abs(zAxis.Y) < kArbBound))
            {
                xAxis = Utils.Ge.kYAxis.CrossProduct(zAxis);
            }
            else
            {
                xAxis = Utils.Ge.kZAxis.CrossProduct(zAxis);
            }

            xAxis = xAxis.GetNormal();
            yAxis = zAxis.CrossProduct(xAxis).GetNormal();

            return(Matrix3d.AlignCoordinateSystem(Utils.Ge.kOrigin, Utils.Ge.kXAxis, Utils.Ge.kYAxis, Utils.Ge.kZAxis,
                                                  origin, xAxis, yAxis, zAxis));
        }
コード例 #8
0
        public static void InCline()
        {
            var sset = Input.Objects("Выберите объекты для преобразования"); if (Input.StatusBad)
            {
                return;
            }
            Point3d basePnt = Input.Point("Укажите базовую точку преобразования."); if (Input.StatusBad)
            {
                return;
            }
            //elevation divided by horisontal longtitude или по-русски уклон, тангенс угла наклона
            double tangent = Input.Double("Введите величину уклона. Положительный уклон повышается вправо (Х+ У+)"); if (Input.StatusBad)
            {
                return;
            }


            var matrix = Matrix3d.AlignCoordinateSystem(
                basePnt, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                basePnt, Vector3d.XAxis + Vector3d.YAxis * tangent, Vector3d.YAxis, Vector3d.ZAxis);


            using (var th = new TransactionHelper())
            {
                sth = th;

                var objects = th.EditObjects(sset);
                TransformObjects(objects, matrix);

                sth = null;
            }
        }
コード例 #9
0
        /// <summary>
        /// Transform point3D coordinate from WCS to named UCS
        /// </summary>
        /// <param name="pnts"></param>
        /// <param name="ucsName"></param>
        /// <returns></returns>
        public static Point3dCollection Wcs2Ucs(Point3dCollection pnts, string ucsName)
        {
            Document          doc     = acApp.DocumentManager.MdiActiveDocument;
            Database          db      = doc.Database;
            Point3dCollection ucsPnts = new Point3dCollection();

            using (Transaction tr = db.TransactionManager.StartTransaction())
            {
                UcsTable acUCSTbl;
                acUCSTbl = tr.GetObject(db.UcsTableId, OpenMode.ForRead) as UcsTable;
                UcsTableRecord ucs1 = tr.GetObject(acUCSTbl[ucsName], OpenMode.ForRead)
                                      as UcsTableRecord;
                Matrix3d mat = Matrix3d.AlignCoordinateSystem(
                    ucs1.Origin,
                    ucs1.XAxis,
                    ucs1.YAxis,
                    ucs1.XAxis.CrossProduct(ucs1.YAxis),
                    Point3d.Origin,
                    Vector3d.XAxis,
                    Vector3d.YAxis,
                    Vector3d.XAxis.CrossProduct(ucs1.YAxis)
                    );
                // Translate
                foreach (Point3d p in pnts)
                {
                    ucsPnts.Add(p.TransformBy(mat));
                }
                tr.Commit();
            }
            return(ucsPnts);
        }
コード例 #10
0
        public static CoordinateSystem3d GetZAxisUcsToWorld(Editor ed, Point3d basePoint, Point3d positiveZaxisPoint)
        {
            var pPt3dWCS = positiveZaxisPoint;
            var pPt3dUCS = positiveZaxisPoint;

            Plane    plane = new Plane(basePoint, basePoint.GetVectorTo(positiveZaxisPoint));
            Matrix3d ucs   = Matrix3d.PlaneToWorld(plane);
            var      cs    = ucs.CoordinateSystem3d;

            ed.WriteMessage(String.Format(" GetZAxisUcsToWorld: X={0},Y={1},Z={2}", cs.Xaxis, cs.Yaxis, cs.Zaxis));

            // Translate the point from the current UCS to the WCS
            Matrix3d newMatrix = new Matrix3d();

            newMatrix = Matrix3d.AlignCoordinateSystem(Point3d.Origin,
                                                       Vector3d.XAxis,
                                                       Vector3d.YAxis,
                                                       Vector3d.ZAxis,
                                                       ucs.CoordinateSystem3d.Origin,
                                                       ucs.CoordinateSystem3d.Xaxis,
                                                       ucs.CoordinateSystem3d.Yaxis,
                                                       ucs.CoordinateSystem3d.Zaxis);

            pPt3dWCS = pPt3dUCS.TransformBy(newMatrix);

            ed.WriteMessage("\nThe WCS coordinates are: \n" +
                            pPt3dWCS.ToString() + "\n" +
                            "\nThe UCS coordinates are: \n" +
                            pPt3dUCS.ToString());


            return(ucs.CoordinateSystem3d);
        }
コード例 #11
0
        /// <summary>
        /// 判断点是否嵌入了表面所在的板件
        /// </summary>
        /// <param name="pt"></param>
        /// <param name="peakValue">嵌入板件的深度值,按照设计这个值应当是负值</param>
        /// <param name="associateDist">判定时的容差,为正值</param>
        /// <returns></returns>
        private bool IsDistEnough(PartFace anotherFace, Point3d pt, double peakValue, double associateDist)
        {
            //先把世界坐标系下的pt转换成mp坐标系下
            pt = pt.TransformBy(Matrix3d.AlignCoordinateSystem(anotherFace.Part.MovedMPPoint,
                                                               anotherFace.Part.MovedMPXAxis,
                                                               anotherFace.Part.MovedMPYAxis,
                                                               anotherFace.Part.MovedMPZAxis,
                                                               Point3d.Origin,
                                                               Vector3d.XAxis,
                                                               Vector3d.YAxis,
                                                               Vector3d.ZAxis));

            //取有效数字两个,是为了避免精确计算的情况下的误差导致判断错误
            double z = System.Math.Round(pt.Z, 2);

            //面5和面6的判断不同,这是因为Z的正方向发生了变化
            double zlimitDown = 0 - peakValue;
            double zlimitUp   = associateDist - peakValue;

            if (anotherFace.FaceNumber == 6)
            {
                zlimitUp   = associateDist + this.Part.Thickness + peakValue;
                zlimitDown = this.Part.Thickness + peakValue;
            }
            if (z >= zlimitDown && z <= zlimitUp)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #12
0
        public override void ToMachining(double AssociatedDist, ToolFile toolFile)
        {
            //得到当前面的关联面
            AssociatedPartFaceList = base.FindAssociatedFacesOneTime(AssociatedDist, Penetration);

            //当前的face
            var currentFace = this.Part.GetPartFaceByNumber(this.FaceNumber);

            foreach (var f in AssociatedPartFaceList)
            {
                //得到一个转换矩阵,将
                var matrix = Matrix3d.AlignCoordinateSystem(f.Part.MovedMPPoint,
                                                            f.Part.MovedMPXAxis,
                                                            f.Part.MovedMPYAxis,
                                                            f.Part.MovedMPZAxis,
                                                            Point3d.Origin,
                                                            Vector3d.XAxis,
                                                            Vector3d.YAxis,
                                                            Vector3d.ZAxis);

                //将关联面的两个点作为铣型的起始
                var pt1 = currentFace.Point1.TransformBy(matrix);
                var pt2 = currentFace.Point4.TransformBy(matrix);


                //TODO:需要考虑的事情
                //1、LeadIn和LeadOut
                //2、铣型的方向
                //3、double/triple pass
                //4、刀补的方向如何偏移
                //5、宽度的方向如何偏移


                List <Point3d> points = new List <Point3d>()
                {
                    pt1, pt2
                };
                List <double> bulges = new List <double>()
                {
                    0, 0
                };
                Machinings.Routing route = new Machinings.Routing();
                route.Bulges   = bulges;
                route.Points   = points;
                route.ToolComp = ToolComp.None;
                route.Part     = f.Part;
                route.OnFace5  = (f.FaceNumber == 5) ? true : false;
                route.ToolName = this.ToolName;

                f.Part.Routings.Add(route);
            }
        }
コード例 #13
0
        private Matrix3d PlineUCS(Polyline pline, int param)
        {
            Point3d  origin = pline.GetPoint3dAt(param);
            Vector3d xDir   = origin.GetVectorTo(pline.GetPoint3dAt(param + 1)).GetNormal();
            Vector3d zDir   = pline.Normal;
            Vector3d yDir   = zDir.CrossProduct(xDir).GetNormal();

            return(Matrix3d.AlignCoordinateSystem(
                       Point3d.Origin,
                       Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                       origin,
                       xDir, yDir, zDir));
        }
コード例 #14
0
        // 根据入口向量、法向量获得变换矩阵
        Matrix3d GetTranslateMatrix(Point3d inPoint, Vector3d inVector, Vector3d normal)
        {
            Vector3d xAxis = inVector;

            xAxis = xAxis.GetNormal();
            Vector3d zAxis = normal;

            zAxis = zAxis.GetNormal();
            Vector3d yAxis = new Vector3d(xAxis.X, xAxis.Y, xAxis.Z);

            yAxis = yAxis.RotateBy(Math.PI * 0.5, zAxis);

            return(Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, inPoint, xAxis, yAxis, zAxis));
        }
コード例 #15
0
        /// <summary>
        ///     TODO
        /// </summary>
        /// <returns></returns>
        public Matrix3d LayMatrix()
        {
            Vector3d normal;
            Vector3d vector3D;
            Vector3d normal1;
            Matrix3d matrix3D;
            Vector3d vector;

            if (XEdge.Length < SettingsUser.TolPoint)
            {
                matrix3D = new Matrix3d();
                return(matrix3D);
            }

            if (!_rightAngle)
            {
                vector = XEdge.Eaxis.ToVector();
                normal = vector.GetNormal();
            }
            else
            {
                normal = XEdge.Tangent.GetNormal();
            }

            if (!Normal.IsLessThanTol())
            {
                normal1  = Normal.GetNormal();
                vector   = normal1.CrossProduct(normal);
                vector3D = vector.GetNormal();
                vector   = normal.CrossProduct(vector3D);
                normal1  = vector.GetNormal();
            }
            else
            {
                if (YEdge.Length < SettingsUser.TolPoint)
                {
                    matrix3D = new Matrix3d();
                    return(matrix3D);
                }

                vector3D = YEdge.Tangent.GetNormal();
                vector   = normal.CrossProduct(YEdge.Tangent);
                normal1  = vector.GetNormal();
                vector   = normal1.CrossProduct(normal);
                vector3D = vector.GetNormal();
            }

            return(Matrix3d.AlignCoordinateSystem(VertPoint, normal, vector3D, normal1, Point3d.Origin, Vector3d.XAxis,
                                                  Vector3d.YAxis, Vector3d.ZAxis));
        }
コード例 #16
0
        public override void ToMachining(double associateDist, Entities.ToolFile toolFile)
        {
            FindAssociatedFaces(associateDist);

            PartFace pf = this.Part.GetPartFaceByNumber(FaceNumber);

            if (pf.AssociatedPartFaces.Count != 0)//数量不为0,说明有关联的板件
            {
                List <HDrilling> TempHDrills = new List <HDrilling>();

                foreach (double d in this.PointsPosition)
                {
                    HDrilling hdrill = new HDrilling(this.FaceNumber, this.EdgeBoreDiameter, this.EdgeBoreDepth, d, this.ZValue, Part);
                    TempHDrills.Add(hdrill);
                }

                foreach (StructXY xy in this.ListCamVBoreXY)
                {
                    VDrilling vdrill = new VDrilling(this.CamFaceNumber, xy.X, xy.Y, this.CamFaceBoreDiameter, this.CamFaceBoreDepth, Part);
                    Part.VDrillings.Add(vdrill);
                }

                foreach (PartFace f in pf.AssociatedPartFaces)
                {
                    if (!f.IsHorizontalFace)//如果关联的面是面5或面6
                    {
                        foreach (HDrilling hdrill in TempHDrills)
                        {
                            Point3d holeposition = hdrill.GetBorePosition();
                            holeposition = holeposition.TransformBy(Matrix3d.AlignCoordinateSystem(new Point3d(), Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, hdrill.Part.MPPoint, hdrill.Part.MPXAxis, hdrill.Part.MPYAxis, hdrill.Part.MPZAxis));
                            holeposition = Math.MathHelper.GetRotatedAndMovedPoint(holeposition, Part.TXRotation, Part.TYRotation, Part.TZRotation, Part.CenterVector);
                            holeposition = holeposition.TransformBy(Matrix3d.AlignCoordinateSystem(f.Part.MovedMPPoint, f.Part.MovedMPXAxis, f.Part.MovedMPYAxis, f.Part.MovedMPZAxis, new Point3d(), Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis));
                            double dimx = holeposition.X;
                            double dimy = holeposition.Y;

                            VDrilling vdrill = new VDrilling(f.FaceNumber, dimx, dimy, this.FaceBoreDiameter, this.FaceBoreDepth, f.Part);
                            f.Part.VDrillings.Add(vdrill);
                        }
                    }
                    else//TODO:如果关联的面是水平面
                    {
                    }
                }

                if (this.EdgeBoreDiameter > 0 && this.EdgeBoreDepth > 0)
                {
                    Part.HDrillings.AddRange(TempHDrills);
                }
            }
        }
コード例 #17
0
ファイル: UCsys.cs プロジェクト: 15831944/EM
        WCS2UCS(Point3d pnt3dOrigin, Point3d pnt3dXaxis, Point3d pnt3dYaxis)
        {
            Matrix3d newMatrix     = new Matrix3d();
            Vector3d vector3dXaxis = new Vector3d(pnt3dXaxis.X - pnt3dOrigin.X, pnt3dXaxis.Y - pnt3dOrigin.Y, pnt3dXaxis.Z - pnt3dOrigin.Z);
            Vector3d vector3dYaxis = new Vector3d(pnt3dYaxis.X - pnt3dOrigin.X, pnt3dYaxis.Y - pnt3dOrigin.Y, pnt3dYaxis.Z - pnt3dOrigin.Z);

            Vector3d vector3dZ = vector3dXaxis.CrossProduct(vector3dYaxis);
            Vector3d vector3dY = vector3dZ.CrossProduct(vector3dXaxis);

            Vector3d vector3dPerpY = new Vector3d(vector3dY.X + pnt3dOrigin.X, vector3dY.Y + pnt3dOrigin.Y, vector3dY.Z + pnt3dOrigin.Z);

            newMatrix = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                       pnt3dOrigin, vector3dXaxis, vector3dPerpY, Vector3d.ZAxis);
            return(newMatrix);
        }
コード例 #18
0
ファイル: Db.cs プロジェクト: zhengjian211/MgdDbg
        GetUcsToWcsOriginMatrix(Point3d wcsBasePt, Database db)
        {
            Matrix3d m = GetUcsMatrix(db);

            Point3d origin = m.CoordinateSystem3d.Origin;

            origin += wcsBasePt.GetAsVector();

            m = Matrix3d.AlignCoordinateSystem(origin,
                                               m.CoordinateSystem3d.Xaxis,
                                               m.CoordinateSystem3d.Yaxis,
                                               m.CoordinateSystem3d.Zaxis,
                                               Utils.Ge.kOrigin, Utils.Ge.kXAxis, Utils.Ge.kYAxis, Utils.Ge.kZAxis);

            return(m);
        }
コード例 #19
0
        private bool IsPointIn(Point3d pt, double tolerateValue, double associateDist)
        {
            //先把世界坐标系下的pt转换成mp坐标系下
            pt = pt.TransformBy(Matrix3d.AlignCoordinateSystem(this.Part.MovedMPPoint,
                                                               this.Part.MovedMPXAxis,
                                                               this.Part.MovedMPYAxis,
                                                               this.Part.MovedMPZAxis,
                                                               Point3d.Origin,
                                                               Vector3d.XAxis,
                                                               Vector3d.YAxis,
                                                               Vector3d.ZAxis));

            //取有效数字两个,是为了避免精确计算的情况下的误差导致判断错误
            double x = System.Math.Round(pt.X, 2);
            double y = System.Math.Round(pt.Y, 2);
            double z = System.Math.Round(pt.Z, 2);

            double zlimitUp = associateDist;

            if (FaceNumber == 6)
            {
                zlimitUp = associateDist + this.Part.Thickness;
            }
            double zlimitDown = 0;

            if (FaceNumber == 6)
            {
                zlimitDown = this.Part.Thickness;
            }

            //板件是否旋转,判断的区间也不同
            if (this.Part.MachinePoint.IsRotated)
            {
                if (x >= 0 && x <= this.Part.Width && y >= 0 && y <= this.Part.Length && z >= zlimitDown && z <= zlimitUp)
                {
                    return(true);
                }
            }
            else
            {
                if (x >= 0 && x <= this.Part.Length && y >= 0 && y <= this.Part.Width && z >= zlimitDown && z <= zlimitUp)
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #20
0
ファイル: Class1.cs プロジェクト: Norwegian-wood/MapEditorCAD
        public static void SetViewTo(Autodesk.AutoCAD.GraphicsSystem.View view, Database db)
        {
            if (_extMax.Equals(Point3d.Origin) && _extMin.Equals(Point3d.Origin))
            {
                // just check we have valid extents
                if (db.Extmax.X < db.Extmin.X || db.Extmax.Y < db.Extmin.Y || db.Extmax.Z < db.Extmax.Z)
                {
                    db.Extmin = new Point3d(0, 0, 0);
                    db.Extmax = new Point3d(400, 400, 400);
                }
                // get the dwg extents
                _extMax = db.Extmax;
                _extMin = db.Extmin;
            }

            // now the active viewport info
            double   height = 0.0, width = 0.0, viewTwist = 0.0;
            Point3d  targetView = new Point3d();
            Vector3d viewDir    = new Vector3d();

            GetActiveViewPortInfo(ref height, ref width, ref targetView, ref viewDir, ref viewTwist, true);
            // from the data returned let's work out the viewmatrix
            viewDir = viewDir.GetNormal();

            Vector3d viewXDir = viewDir.GetPerpendicularVector().GetNormal();

            viewXDir = viewXDir.RotateBy(viewTwist, -viewDir);
            Vector3d viewYDir  = viewDir.CrossProduct(viewXDir);
            Point3d  boxCenter = _extMin + 0.5 * (_extMax - _extMin);
            Matrix3d viewMat;

            viewMat = Matrix3d.AlignCoordinateSystem(boxCenter, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                     boxCenter, viewXDir, viewYDir, viewDir).Inverse();
            Extents3d wcsExtents  = new Extents3d(_extMin, _extMax);
            Extents3d viewExtents = wcsExtents;

            viewExtents.TransformBy(viewMat);
            double  xMax = System.Math.Abs(viewExtents.MaxPoint.X - viewExtents.MinPoint.X);
            double  yMax = System.Math.Abs(viewExtents.MaxPoint.Y - viewExtents.MinPoint.Y);
            Point3d eye  = boxCenter + viewDir;

            view.SetView(eye, boxCenter, viewYDir, xMax, yMax);

            view.Invalidate();
            view.Update();
        }
コード例 #21
0
        /// <summary>
        /// 取得世界坐标系下的点在这个板件的MP坐标系下的坐标
        /// </summary>
        /// <param name="pt"></param>
        /// <returns></returns>
        private Point3d getProjectPoint(Point3d pt)
        {
            //先把世界坐标系下的pt转换成mp坐标系下
            pt = pt.TransformBy(Matrix3d.AlignCoordinateSystem(this.Part.MovedMPPoint,
                                                               this.Part.MovedMPXAxis,
                                                               this.Part.MovedMPYAxis,
                                                               this.Part.MovedMPZAxis,
                                                               Point3d.Origin,
                                                               Vector3d.XAxis,
                                                               Vector3d.YAxis,
                                                               Vector3d.ZAxis));
            //取有效数字两个,是为了避免精确计算的情况下的误差导致判断错误
            double x = System.Math.Round(pt.X, 2);
            double y = System.Math.Round(pt.Y, 2);
            double z = System.Math.Round(pt.Z, 2);

            return(new Point3d(x, y, z));
        }
コード例 #22
0
        public static void ChangeUcs(Point3d aOrigin, Point3d aPointForXAxis)
        {
            //Point3d pt1 = new Point3d(10, 10, 0);
            //Point3d pt2 = new Point3d(50, 50, 0);
            var pt1 = aOrigin;
            var pt2 = aPointForXAxis;

            var ed = Application.DocumentManager.MdiActiveDocument.Editor;

            var zAxis = ed.CurrentUserCoordinateSystem.CoordinateSystem3d.Zaxis;
            var xAxis = pt1.GetVectorTo(pt2).GetNormal();
            var yAxis = zAxis.CrossProduct(xAxis).GetNormal();

            var mat = Matrix3d.AlignCoordinateSystem(
                Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, pt1, xAxis, yAxis, zAxis);

            ed.CurrentUserCoordinateSystem = mat;
        }
コード例 #23
0
        public static Matrix3d GetTransforMatrixToUcs()
        {
            var world = Matrix3d.AlignCoordinateSystem(
                Application.DocumentManager.MdiActiveDocument.Editor.CurrentUserCoordinateSystem.CoordinateSystem3d
                .Origin,
                Application.DocumentManager.MdiActiveDocument.Editor.CurrentUserCoordinateSystem.CoordinateSystem3d
                .Xaxis,
                Application.DocumentManager.MdiActiveDocument.Editor.CurrentUserCoordinateSystem.CoordinateSystem3d
                .Yaxis,
                Application.DocumentManager.MdiActiveDocument.Editor.CurrentUserCoordinateSystem.CoordinateSystem3d
                .Zaxis,
                Point3d.Origin,
                Vector3d.XAxis,
                Vector3d.YAxis,
                Vector3d.ZAxis);

            return(world);
        }
コード例 #24
0
        public static CoordinateSystem3d SetUCSToCustom(CoordinateSystem3d FromUcs, CoordinateSystem3d toUcs)
        {
            Editor   ed        = Application.DocumentManager.CurrentDocument.Editor;
            Matrix3d newMatrix = new Matrix3d();

            newMatrix = Matrix3d.AlignCoordinateSystem(FromUcs.Origin,
                                                       FromUcs.Xaxis,
                                                       FromUcs.Yaxis,
                                                       FromUcs.Zaxis,
                                                       toUcs.Origin,
                                                       toUcs.Xaxis,
                                                       toUcs.Yaxis,
                                                       toUcs.Zaxis);

            ed.CurrentUserCoordinateSystem = newMatrix;
            ed.Regen();

            return(newMatrix.CoordinateSystem3d);
        }
コード例 #25
0
ファイル: MyTool.cs プロジェクト: llhswwha/LocationSystem
        public static Point3d ToWCS(this Point3d pUCS)
        {
            if (IsUCSInited == false)
            {
                UCS         = GetUCS();
                matrixToUCS = Matrix3d.AlignCoordinateSystem(Point3d.Origin,
                                                             Vector3d.XAxis,
                                                             Vector3d.YAxis,
                                                             Vector3d.ZAxis,
                                                             UCS.Origin,
                                                             UCS.Xaxis,
                                                             UCS.Yaxis,
                                                             UCS.Zaxis);
                IsUCSInited = true;
            }
            Point3d pPt3dWCS = pUCS.TransformBy(matrixToUCS);

            return(pPt3dWCS);
        }
コード例 #26
0
ファイル: CountOverrule.cs プロジェクト: tevfikoguz/RebarPos
        public override bool WorldDraw(Drawable drawable, WorldDraw wd)
        {
            if (wd.RegenAbort || wd.IsDragging)
            {
                return(base.WorldDraw(drawable, wd));
            }

            RebarPos pos = drawable as RebarPos;

            if (pos == null || (pos.IncludeInBOQ && !pos.Detached))
            {
                return(base.WorldDraw(drawable, wd));
            }

            // Get geometry
            Point3d minpt;
            Point3d maxpt;

            pos.TextBox(out minpt, out maxpt);
            minpt = minpt.DivideBy(pos.Scale);
            maxpt = maxpt.DivideBy(pos.Scale);

            using (Solid solid = new Solid())
            {
                solid.SetPointAt(0, new Point3d(minpt.X - 0.15, minpt.Y - 0.15, 0));
                solid.SetPointAt(1, new Point3d(maxpt.X + 0.15, minpt.Y - 0.15, 0));
                solid.SetPointAt(2, new Point3d(minpt.X - 0.15, maxpt.Y + 0.15, 0));
                solid.SetPointAt(3, new Point3d(maxpt.X + 0.15, maxpt.Y + 0.15, 0));
                solid.Color   = mColor;
                solid.LayerId = PosUtility.DefpointsLayer;

                Matrix3d trans = Matrix3d.AlignCoordinateSystem(
                    Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                    pos.BasePoint, pos.DirectionVector, pos.UpVector, pos.NormalVector);

                solid.TransformBy(trans);
                wd.Geometry.Draw(solid);
            }

            // Draw the entity over shading
            return(base.WorldDraw(drawable, wd));
        }
コード例 #27
0
ファイル: UCS.cs プロジェクト: boxer-tyson/.NetAutoCADDemo
        public void CreateUcsOrigin()
        {
            Database db = HostApplicationServices.WorkingDatabase;
            Editor   ed = Application.DocumentManager.MdiActiveDocument.Editor;

            PromptPointOptions opt = new PromptPointOptions("指定新原点");
            PromptPointResult  res = ed.GetPoint(opt);
            Point3d            pt  = res.Value;

            using (Transaction trans = db.TransactionManager.StartTransaction())
            {
                Vector3d xAxis  = db.Ucsxdir;
                Vector3d yAxis  = db.Ucsydir;
                Vector3d zAxis  = xAxis.CrossProduct(yAxis);
                Matrix3d cmt    = ed.CurrentUserCoordinateSystem;
                Point3d  newOrg = pt.TransformBy(cmt);
                Matrix3d mT     = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, newOrg, xAxis, yAxis, zAxis);
                ed.CurrentUserCoordinateSystem = mT;
                trans.Commit();
            }
        }
コード例 #28
0
ファイル: UCS.cs プロジェクト: boxer-tyson/.NetAutoCADDemo
        public void CreateUCS()
        {
            Database db = HostApplicationServices.WorkingDatabase;
            Editor   ed = Application.DocumentManager.MdiActiveDocument.Editor;

            using (Transaction trans = db.TransactionManager.StartTransaction())
            {
                UcsTable ut      = (UcsTable)trans.GetObject(db.UcsTableId, OpenMode.ForWrite);
                String   ucsName = "myUCS";
                if (ut.Has(ucsName) == false)
                {
                    UcsTableRecord utr = new UcsTableRecord();
                    utr.Name   = ucsName;
                    utr.Origin = new Point3d(0, 0, 0);
                    utr.XAxis  = new Vector3d(0, 1, 0);
                    utr.YAxis  = new Vector3d(-1, 0, 0);
                    Matrix3d mt = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, utr.Origin, utr.XAxis, utr.YAxis, utr.XAxis.CrossProduct(utr.YAxis));
                    ed.CurrentUserCoordinateSystem = mt;
                }
                trans.Commit();
            }
        }
コード例 #29
0
ファイル: UCS.cs プロジェクト: boxer-tyson/.NetAutoCADDemo
        public void CreateUcsxAxis()
        {
            Database           db  = HostApplicationServices.WorkingDatabase;
            Editor             ed  = Application.DocumentManager.MdiActiveDocument.Editor;
            PromptAngleOptions opt = new PromptAngleOptions("指定绕 X 轴的旋转角度");

            opt.UseDefaultValue = true;
            opt.DefaultValue    = Math.PI / 2;
            PromptDoubleResult res = ed.GetAngle(opt);
            Double             ang = res.Value;

            using (Transaction trans = db.TransactionManager.StartTransaction())
            {
                Vector3d xAxis = db.Ucsxdir;
                Vector3d yAxis = db.Ucsydir.RotateBy(ang, xAxis);
                Vector3d zAxis = xAxis.CrossProduct(yAxis);
                Point3d  org   = db.Ucsorg;
                Matrix3d mT    = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis, org, xAxis, yAxis, zAxis);
                ed.CurrentUserCoordinateSystem = mT;
                trans.Commit();
            }
        }
コード例 #30
0
        Polyline MakeFromLine(Line l)
        {
            var result = new Polyline();

            p1 = l.StartPoint; p2 = l.EndPoint;

            p1p2  = new Line(p1, p2);
            p1p2v = p1p2.Delta.MultiplyBy(1 / p1p2.Length);

            p11 = p1.Add(p1p2v.MultiplyBy(overlength * -1));
            p21 = p2.Add(p1p2v.MultiplyBy(overlength));


            result.AddVertexAt(0, p11.to2d(), 0, 0, 0);

            Point2d  pt = new Point2d(p1.X * 0.5 + p2.X * 0.5, p1.Y * 0.5 + p2.Y * 0.5);
            Matrix3d M  = Matrix3d.AlignCoordinateSystem(Point3d.Origin, Vector3d.XAxis, Vector3d.YAxis, Vector3d.ZAxis,
                                                         new Point3d(pt.X, pt.Y, 0), p1p2v, p1p2v.GetPerpendicularVector(), Vector3d.ZAxis);

            //переносим и масштабируем символ
            Polyline bl = DefaultPolyline();

            bl.TransformBy(M);
            M = Matrix3d.Scaling(size, new Point3d(pt.X, pt.Y, 0));
            bl.TransformBy(M);

            //добавляем символ по одной точке в результирующую полилинию в ее конец
            for (int i = 0; i < bl.NumberOfVertices; i++)
            {
                result.AddVertexAt(result.NumberOfVertices, bl.GetPoint2dAt(i), 0, 0, 0);
            }


            result.AddVertexAt(result.NumberOfVertices, p21.to2d(), 0, 0, 0);
            result.SetDatabaseDefaults();
            return(result);
        }