コード例 #1
0
ファイル: Form1.cs プロジェクト: ajon542/CS480
        /// <summary>
        /// Convert the world coordinates to pixel coordinates.
        /// </summary>
        /// <remarks>
        /// TODO: There is conversion between Point3D and Vector3D because
        /// matrix multiplication doesn't work nicely with the Vector3D class.
        /// http://stackoverflow.com/questions/34097628/use-of-offsets-for-translation-in-matrix3d
        /// </remarks>
        /// <param name="worldCoords">The world coordinates.</param>
        /// <returns>A list of pixel coords.</returns>
        private List <Point> GetRasterPoints(List <Point3D> worldCoords)
        {
            // Setup camera position in the world.
            // The camera will look down the negative z axis.
            Matrix3D cameraToWorld = new Matrix3D();

            cameraToWorld.Rotate(new Quaternion(new Vector3D(0, 1, 0), 180));
            cameraToWorld.Translate(new Vector3D(0, 2, 0.5));

            // Create the world to camera coordinates matrix.
            cameraToWorld.Invert();
            Matrix3D worldToCamera = cameraToWorld;

            // Convert the Point3D to Vector3D so the spline can do vector operations.
            List <Vector3D> quadCoords = new List <Vector3D>();

            foreach (Point3D point in worldCoords)
            {
                quadCoords.Add((Vector3D)point);
            }
            NaturalSpline airfoilSpline = new NaturalSpline(quadCoords);

            // Convert the Vector3D back to Point3D.
            worldCoords.Clear();
            foreach (Vector3D point in airfoilSpline.Points)
            {
                worldCoords.Add((Point3D)point);
            }

            // Compute the final pixel coordinates.
            List <Point> rasterCoords = new List <Point>();

            foreach (Point3D worldCoord in worldCoords)
            {
                Point3D raster = worldToCamera.ComputePixelCoordinates(
                    worldCoord,
                    canvasWidth,
                    canvasHeight,
                    DrawRegion.Width,
                    DrawRegion.Height);
                rasterCoords.Add(new Point((int)raster.X, (int)raster.Y));
            }

            return(rasterCoords);
        }